Property tree: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
No edit summary  | 
				 Add description of types 6 and 7 (new in Factorio 2.0)  | 
				||
| Line 17: | Line 17: | ||
|-  | |-  | ||
| 5 || [[Property_tree#Dictionary|dictionary]]  | | 5 || [[Property_tree#Dictionary|dictionary]]  | ||
|-  | |||
| 6 || [[Property_tree#Signed integer|signed integer]]  | |||
|-  | |||
| 7 || [[Property_tree#Unsigned integer|unsigned integer]]  | |||
|}  | |}  | ||
| Line 54: | Line 58: | ||
1 [[Property_tree]]  | 1 [[Property_tree]]  | ||
=== Signed integer ===  | |||
1 [[Data_types#long|long]]  | |||
=== Unsigned integer ===  | |||
1 [[Data_types#unsigned long|unsigned long]]  | |||
[[Category:Technical]]  | [[Category:Technical]]  | ||
Latest revision as of 18:30, 27 December 2024
A PropertyTree (the Factorio class name) is a recursive variant format that holds a key <> value pair where the key may be empty and the value may be only one of the following types:
| Value | Name | 
|---|---|
| 0 | none | 
| 1 | bool | 
| 2 | number | 
| 3 | string | 
| 4 | list | 
| 5 | dictionary | 
| 6 | signed integer | 
| 7 | unsigned integer | 
The file format
1 unsigned byte representing the PropertyTreeType.
1 bool the any-type flag (currently not important outside of Factorio internals; default value is false)
Property Tree Type
None
Nothing
Bool
1 bool
Number
1 double
String
1 bool if there is no string - then, if there is a string:
1 Space optimized unsigned int the size of the string
N byte the string contents
List
Identical to Dictionary
Dictionary
1 unsigned int the number of PropertyTree elements
For each element:
1 string (See string type above) the dictionary element name or it can be empty if loading a list
Signed integer
1 long