Achievement file format: Difference between revisions
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This is a technical description of the achievement file format, used by Factorio to store player's achievement progress in the files "achievements.dat" and "achievements-modded.dat". | This is a technical description of the achievement file format, used by Factorio to store player's achievement progress in the files "achievements.dat" and "achievements-modded.dat". | ||
Yes - this information can be used to "cheat" Factorio by simply writing to the achievement file(s) in such a way as if you had met all the achievement requirements, open up Factorio, and then suddenly have all achievements unlocked. The goal of this document is to share how to | Yes - this information can be used to "cheat" Factorio by simply writing to the achievement file(s) in such a way as if you had met all the achievement requirements, open up Factorio, and then suddenly have all achievements unlocked. The goal of this document is to share how to ''read'' the achievement file(s) - so that third party applications can do new and interesting things with that information. Enjoy! | ||
See the page on [[data types]] for an explanation of the different types of data used in this document. | See the page on [[data types]] for an explanation of the different types of data used in this document. | ||
= achievements.dat= | |||
== File Format == | == File Format == | ||
The overall file format is as follows. Note that in this file, [[Data_types#array|array]] length is stored as a [[Data_types#short|short]], not an [[Data_types#int|int]]! | The overall file format is as follows. Note that in this file, [[Data_types#array|array]] length is stored as a [[Data_types#short|short]], not an [[Data_types#int|int]]! | ||
Line 13: | Line 13: | ||
| [[Data_types#short|short]][4] | | [[Data_types#short|short]][4] | ||
| The [[Version_string_format|version string]] of Factorio that generated this file. | | The [[Version_string_format|version string]] of Factorio that generated this file. | ||
|- | |||
| [[Data_types#bool|bool]] | |||
| A bool that is always false | |||
|- | |- | ||
| [[Data_types#array|array]]<[[#Achievement Header Info|bytes]]> | | [[Data_types#array|array]]<[[#Achievement Header Info|bytes]]> | ||
Line 21: | Line 24: | ||
|- | |- | ||
| [[Data_types#short|short]][*] | | [[Data_types#short|short]][*] | ||
| Currently tracked achievements, given as a series of [[Data_types#short|shorts]] up until the end of the file, with each representing the index number of an achievement. The order of achievements in this series matches the order of which the player has them tracked in game. | | Currently tracked achievements, given as a series of [[Data_types#short|shorts]] up until the end of the file, with each representing the index number of an achievement. The order of achievements in this series matches the order of which the player has them tracked in game. Some shorts may have a value of 0, it is unknown currently why, but they don't seem to store meaningful data | ||
|} | |} | ||
This format has been valid since at least version | This format has been valid since at least version 1.1.0. | ||
== Achievement Header Info == | == Achievement Header Info == | ||
Line 32: | Line 35: | ||
! Type !! Description | ! Type !! Description | ||
|- | |- | ||
| [[Data_types#string|string]] | | [[Data_types#Space_Optimized|Space optimized]] [[Data_types#string|string]] | ||
| Achievement type. This determines what kind of data fields this achievement contains in the content array. | | Achievement type. This determines what kind of data fields this achievement contains in the content array. | ||
|- | |- | ||
| [[Data_types#string|string]] | | [[Data_types#array|array]]<Header Subobject> | ||
| An array of achievements that use this achievement type | |||
|} | |||
=== Header Subobject === | |||
{| class="wikitable" | |||
! Type !! Description | |||
|- | |||
| [[Data_types#Space_Optimized|Space optimized]] [[Data_types#string|string]] | |||
| Achievement string id - the one used internally by Factorio. | | Achievement string id - the one used internally by Factorio. | ||
|- | |- | ||
| [[Data_types#short|short]] | | [[Data_types#short|short]] | ||
| Achievement index number. This number is used to map achievements between this header info array, the content info array, and the tracked achievements list in this file. These index numbers are non-normative, so they won't always match up with the same achievement.<br> Note: the mapping of index numbers to achievement ids are continuous, but start at index 1 (there is no index 0) - because | | Achievement index number. This number is used to map achievements between this header info array, the content info array, and the tracked achievements list in this file. These index numbers are non-normative, so they won't always match up with the same achievement.<br> Note: the mapping of index numbers to achievement ids are continuous, but start at index 1 (there is no index 0) - because Lua tables start at 1. | ||
|} | |} | ||
== Achievement Content Info == | == Achievement Content Info == | ||
Line 62: | Line 74: | ||
If new achievement types are added in the future, the achievement files will be unparse-able. Please add any new types you find here, thanks! | If new achievement types are added in the future, the achievement files will be unparse-able. Please add any new types you find here, thanks! | ||
See the [ | See the [https://lua-api.factorio.com/latest/prototypes/AchievementPrototype.html AchievementPrototype] base prototype page for more information about achievement structure. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Achievement<br>Type !! Binary<br>Fields(s) !! Field(s) Description | ! Achievement<br>Type !! Binary<br>Fields(s) !! Field(s) Description | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/BuildEntityAchievementPrototype.html build-entity-achievement] | ||
| | | | ||
* byte[4] | * byte[4] | ||
Line 73: | Line 86: | ||
* Unknown format, 4 bytes long. | * Unknown format, 4 bytes long. | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/CombatRobotCountAchievementPrototype.html combat-robot-count] | ||
| | | | ||
* [[Data_types#int|int]] | * [[Data_types#int|int]] | ||
Line 79: | Line 92: | ||
* The greatest number of combat robots you've had following you. | * The greatest number of combat robots you've had following you. | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/ConstructWithRobotsAchievementPrototype.html construct-with-robots-achievement] | ||
| | | | ||
* [[Data_types#int|int]] | * [[Data_types#int|int]] | ||
Line 87: | Line 100: | ||
* Unknown format, 4 bytes long. | * Unknown format, 4 bytes long. | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/DeconstructWithRobotsAchievementPrototype.html deconstruct-with-robots-achievement] | ||
| | | | ||
* [[Data_types#int|int]] | * [[Data_types#int|int]] | ||
Line 93: | Line 106: | ||
* Total number of objects deconstructed using robots. | * Total number of objects deconstructed using robots. | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/DeliverByRobotsAchievementPrototype.html deliver-by-robots-achievement] | ||
| | | | ||
* byte[8] | * byte[8] | ||
Line 99: | Line 112: | ||
* Unknown format, 8 bytes long. | * Unknown format, 8 bytes long. | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/DontBuildEntityAchievementPrototype.html dont-build-entity-achievement] | ||
| | | | ||
* byte[4] | * byte[4] | ||
Line 105: | Line 118: | ||
* Null bytes, 4 bytes long. | * Null bytes, 4 bytes long. | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/DontCraftManuallyAchievementPrototype.html dont-craft-manually-achievement] | ||
| | | | ||
* byte[8] | * byte[8] | ||
Line 111: | Line 124: | ||
* Null bytes, 8 bytes long. | * Null bytes, 8 bytes long. | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/DontUseEntityInEnergyProductionAchievementPrototype.html dont-use-entity-in-energy-production-achievement] | ||
| | | | ||
* [[Data_types#double|double]] | * [[Data_types#double|double]] | ||
| | | | ||
* Maximum number of Joules produced per hour, only including power produced from entities listed under "[ | * Maximum number of Joules produced per hour, only including power produced from entities listed under "[https://lua-api.factorio.com/latest/prototypes/DontUseEntityInEnergyProductionAchievementPrototype.html#included included]", and excluding those listed under "[https://lua-api.factorio.com/latest/prototypes/DontUseEntityInEnergyProductionAchievementPrototype.html#excluded excluded]". | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/FinishTheGameAchievementPrototype.html finish-the-game-achievement] | ||
| | | | ||
* byte[4] | * byte[4] | ||
Line 123: | Line 136: | ||
* Null bytes, 4 bytes long. | * Null bytes, 4 bytes long. | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/GroupAttackAchievementPrototype.html group-attack-achievement] | ||
| | | | ||
* byte[4] | * byte[4] | ||
Line 129: | Line 142: | ||
* Unknown format, 4 bytes long. | * Unknown format, 4 bytes long. | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/KillAchievementPrototype.html kill-achievement] | ||
| | | | ||
* [[Data_types#double|double]] | * [[Data_types#double|double]] | ||
Line 135: | Line 148: | ||
* The greatest number of an entity killed (e.g. trees, spawners). | * The greatest number of an entity killed (e.g. trees, spawners). | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html player-damaged-achievement] | ||
| | | | ||
* [[Data_types#float|float]] | * [[Data_types#float|float]] | ||
Line 143: | Line 156: | ||
* True if the you survived that hit, False if you died. | * True if the you survived that hit, False if you died. | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/ProduceAchievementPrototype.html produce-achievement] | ||
| | | | ||
* [[Data_types#double|double]] | * [[Data_types#double|double]] | ||
Line 149: | Line 162: | ||
* The total number of the item you've produced. | * The total number of the item you've produced. | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/ProducePerHourAchievementPrototype.html produce-per-hour-achievement] | ||
| | | | ||
* [[Data_types#double|double]] | * [[Data_types#double|double]] | ||
Line 155: | Line 168: | ||
* The maximum amount of the item produced per hour. | * The maximum amount of the item produced per hour. | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/ResearchAchievementPrototype.html research-achievement] | ||
| | | | ||
* byte[4] | * byte[4] | ||
Line 161: | Line 174: | ||
* Unknown format, 4 bytes long. | * Unknown format, 4 bytes long. | ||
|- | |- | ||
| [ | | [https://lua-api.factorio.com/latest/prototypes/TrainPathAchievementPrototype.html train-path-achievement] | ||
| | | | ||
* [[Data_types#double|double]] | * [[Data_types#double|double]] | ||
Line 170: | Line 183: | ||
"combat-robot-count" is currently the only achievement type that doesn't end in "-achievement". This is not an error. | "combat-robot-count" is currently the only achievement type that doesn't end in "-achievement". This is not an error. | ||
= achievements-modded.dat = | |||
== File Format == | |||
The overall file format is simular to the non modded version but slightly different. | |||
Note some arrays here will use an int and others a short for storing their length, assume they use an int unless referred to as short arrays, in which they will use shorts for their length | |||
{| class="wikitable" | |||
! Type !! Description | |||
|- | |||
| [[Data_types#short|short]][4] | |||
| The [[Version_string_format|version string]] of Factorio that generated this file. | |||
|- | |||
| [[Data_types#bool|bool]] | |||
| A bool that is always false | |||
|- | |||
| short [[Data_types#array|array]]<[[#Achievement Header Info|bytes]]> | |||
| [[#Achievement Header Info|Achievement header info]]. Variable length. See the section for more information. | |||
|- | |||
| [[Data_types#array|array]]<[[#Achievement Content Info|bytes]]> | |||
| [[#Achievement Content Info|Achievement Content info]]. Variable length. See the section for more information. | |||
|- | |||
| [[Data_types#short|short]][*] | |||
| Currently tracked achievements, given as a series of [[Data_types#short|shorts]] up until the end of the file, with each representing the index number of an achievement. The order of achievements in this series matches the order of which the player has them tracked in game. Some shorts may have a value of 0, it is unknown currently why, but they don't seem to store meaningful data | |||
|} | |||
This format has been valid since at least version 1.1.0. | |||
== Achievement Header Info == | |||
The header contains information about what type of data fields each achievement has. | |||
{| class="wikitable" | |||
! Type !! Description | |||
|- | |||
| [[Data_types#Space_Optimized|Space optimized]] [[Data_types#string|string]] | |||
| Achievement type. This determines what kind of data fields this achievement contains in the content array. | |||
|- | |||
| short [[Data_types#array|array]]<Header Subobject> | |||
| An array of achievements that use this achievement type | |||
|} | |||
=== Header Suboject === | |||
{| class="wikitable" | |||
! Type !! Description | |||
|- | |||
| [[Data_types#Space_Optimized|Space optimized]] [[Data_types#string|string]] | |||
| Achievement string id - the one used internally by Factorio. | |||
|- | |||
| [[Data_types#short|short]] | |||
| Achievement index number. This number is used to map achievements between this header info array, the content info array, and the tracked achievements list in this file. These index numbers are non-normative, so they won't always match up with the same achievement.<br> Note: the mapping of index numbers to achievement ids are continuous, but start at index 1 (there is no index 0) - because Lua tables start at 1. | |||
|} | |||
== Achievement Content Info == | |||
This a object representing achievements, their type and their data | |||
{| class="wikitable" | |||
! Type !! Description | |||
|- | |||
| [[Data_types#Space_Optimized|Space optimized]] [[Data_types#string|string]] | |||
| Achievement Type | |||
|- | |||
| [[Data_types#Space_Optimized|Space optimized]] [[Data_types#string|string]] | |||
| Achievement string id - the one used internally by Factorio. | |||
|- | |||
| byte[*] | |||
| The achievement's progress information. The structure and length of this is determined by the [[#Achievement Types_2|achievement's type]]. See the table below for a list of achievement types. | |||
|} | |||
== Achievement Types == | |||
If new achievement types are added in the future, the achievement files will be unparse-able. Please add any new types you find here, thanks! | |||
See the [https://lua-api.factorio.com/latest/prototypes/AchievementPrototype.html AchievementPrototype] base prototype page for more information about achievement structure. | |||
{| class="wikitable" | |||
! Achievement<br>Type !! Binary<br>Fields(s) !! Field(s) Description | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/BuildEntityAchievementPrototype.html build-entity-achievement] | |||
| | |||
* byte[4] | |||
| | |||
* Unknown format, 4 bytes long. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/CombatRobotCountAchievementPrototype.html combat-robot-count] | |||
| | |||
* [[Data_types#int|int]] | |||
| | |||
* The greatest number of combat robots you've had following you. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/ConstructWithRobotsAchievementPrototype.html construct-with-robots-achievement] | |||
| | |||
* [[Data_types#int|int]] | |||
* byte[4] | |||
| | |||
* Total number of objects constructed using robots. | |||
* Unknown format, 4 bytes long. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/DeconstructWithRobotsAchievementPrototype.html deconstruct-with-robots-achievement] | |||
| | |||
* [[Data_types#int|int]] | |||
| | |||
* Total number of objects deconstructed using robots. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/DeliverByRobotsAchievementPrototype.html deliver-by-robots-achievement] | |||
| | |||
* byte[8] | |||
| | |||
* Unknown format, 8 bytes long. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/DontBuildEntityAchievementPrototype.html dont-build-entity-achievement] | |||
| | |||
* byte[4] | |||
| | |||
* Null bytes, 4 bytes long. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/DontCraftManuallyAchievementPrototype.html dont-craft-manually-achievement] | |||
| | |||
* byte[8] | |||
| | |||
* Null bytes, 8 bytes long. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/DontUseEntityInEnergyProductionAchievementPrototype.html dont-use-entity-in-energy-production-achievement] | |||
| | |||
* [[Data_types#double|double]] | |||
| | |||
* Maximum number of Joules produced per hour, only including power produced from entities listed under "[https://lua-api.factorio.com/latest/prototypes/DontUseEntityInEnergyProductionAchievementPrototype.html#included included]", and excluding those listed under "[https://lua-api.factorio.com/latest/prototypes/DontUseEntityInEnergyProductionAchievementPrototype.html#excluded excluded]". | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/FinishTheGameAchievementPrototype.html finish-the-game-achievement] | |||
| | |||
* byte[4] | |||
| | |||
* Null bytes, 4 bytes long. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/GroupAttackAchievementPrototype.html group-attack-achievement] | |||
| | |||
* byte[4] | |||
| | |||
* Unknown format, 4 bytes long. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/KillAchievementPrototype.html kill-achievement] | |||
| | |||
* [[Data_types#double|double]] | |||
| | |||
* The greatest number of an entity killed (e.g. trees, spawners). | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html player-damaged-achievement] | |||
| | |||
* [[Data_types#float|float]] | |||
* [[Data_types#bool|bool]] | |||
| | |||
* The maximum amount of damage you've taken in a single hit. | |||
* True if the you survived that hit, False if you died. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/ProduceAchievementPrototype.html produce-achievement] | |||
| | |||
* [[Data_types#double|double]] | |||
| | |||
* The total number of the item you've produced. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/ProducePerHourAchievementPrototype.html produce-per-hour-achievement] | |||
| | |||
* [[Data_types#double|double]] | |||
| | |||
* The maximum amount of the item produced per hour. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/ResearchAchievementPrototype.html research-achievement] | |||
| | |||
* byte[0] | |||
| | |||
* Unknown format, 0 bytes long. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/TrainPathAchievementPrototype.html train-path-achievement] | |||
| | |||
* [[Data_types#double|double]] | |||
| | |||
* The longest path (in tiles) planned by a train. | |||
|- | |||
| [https://lua-api.factorio.com/latest/prototypes/AchievementPrototype.html achievement] | |||
| | |||
* byte[0] | |||
| | |||
* Unknown format, 0 bytes long. | |||
|} | |||
"combat-robot-count" is currently the only achievement type that doesn't end in "-achievement". This is not an error. <br> | |||
Also for some reason, in the 2nd Header the research-achievement type has no data bytes | |||
[[Category:Technical]] | [[Category:Technical]] |
Latest revision as of 14:25, 23 September 2024
This is a technical description of the achievement file format, used by Factorio to store player's achievement progress in the files "achievements.dat" and "achievements-modded.dat".
Yes - this information can be used to "cheat" Factorio by simply writing to the achievement file(s) in such a way as if you had met all the achievement requirements, open up Factorio, and then suddenly have all achievements unlocked. The goal of this document is to share how to read the achievement file(s) - so that third party applications can do new and interesting things with that information. Enjoy!
See the page on data types for an explanation of the different types of data used in this document.
achievements.dat
File Format
The overall file format is as follows. Note that in this file, array length is stored as a short, not an int!
Type | Description |
---|---|
short[4] | The version string of Factorio that generated this file. |
bool | A bool that is always false |
array<bytes> | Achievement header info. Variable length. See the section for more information. |
array<bytes> | Achievement content info. Variable length. See the section for more information. |
short[*] | Currently tracked achievements, given as a series of shorts up until the end of the file, with each representing the index number of an achievement. The order of achievements in this series matches the order of which the player has them tracked in game. Some shorts may have a value of 0, it is unknown currently why, but they don't seem to store meaningful data |
This format has been valid since at least version 1.1.0.
Achievement Header Info
The header contains information about what type of data fields each achievement has.
Type | Description |
---|---|
Space optimized string | Achievement type. This determines what kind of data fields this achievement contains in the content array. |
array<Header Subobject> | An array of achievements that use this achievement type |
Header Subobject
Type | Description |
---|---|
Space optimized string | Achievement string id - the one used internally by Factorio. |
short | Achievement index number. This number is used to map achievements between this header info array, the content info array, and the tracked achievements list in this file. These index numbers are non-normative, so they won't always match up with the same achievement. Note: the mapping of index numbers to achievement ids are continuous, but start at index 1 (there is no index 0) - because Lua tables start at 1. |
Achievement Content Info
This contains the actual data of each achievement. It's important to note that not every achievement listed in the header has a matching content section here.
Also note that this array always ends with an index number of 0. When reading, either ignore this, or manually add in a blank achievement into your meta table at index zero with no fields.
Type | Description |
---|---|
short | Achievement index number. This matches up with the index number in the Achievement header info. |
byte[*] | The achievement's progress information. The structure and length of this is determined by the achievement's type. See the table below for a list of achievement types. |
Achievement Types
If new achievement types are added in the future, the achievement files will be unparse-able. Please add any new types you find here, thanks!
See the AchievementPrototype base prototype page for more information about achievement structure.
Achievement Type |
Binary Fields(s) |
Field(s) Description |
---|---|---|
build-entity-achievement |
|
|
combat-robot-count |
| |
construct-with-robots-achievement |
|
|
deconstruct-with-robots-achievement |
| |
deliver-by-robots-achievement |
|
|
dont-build-entity-achievement |
|
|
dont-craft-manually-achievement |
|
|
dont-use-entity-in-energy-production-achievement | ||
finish-the-game-achievement |
|
|
group-attack-achievement |
|
|
kill-achievement |
| |
player-damaged-achievement |
| |
produce-achievement |
| |
produce-per-hour-achievement |
| |
research-achievement |
|
|
train-path-achievement |
|
"combat-robot-count" is currently the only achievement type that doesn't end in "-achievement". This is not an error.
achievements-modded.dat
File Format
The overall file format is simular to the non modded version but slightly different. Note some arrays here will use an int and others a short for storing their length, assume they use an int unless referred to as short arrays, in which they will use shorts for their length
Type | Description |
---|---|
short[4] | The version string of Factorio that generated this file. |
bool | A bool that is always false |
short array<bytes> | Achievement header info. Variable length. See the section for more information. |
array<bytes> | Achievement Content info. Variable length. See the section for more information. |
short[*] | Currently tracked achievements, given as a series of shorts up until the end of the file, with each representing the index number of an achievement. The order of achievements in this series matches the order of which the player has them tracked in game. Some shorts may have a value of 0, it is unknown currently why, but they don't seem to store meaningful data |
This format has been valid since at least version 1.1.0.
Achievement Header Info
The header contains information about what type of data fields each achievement has.
Type | Description |
---|---|
Space optimized string | Achievement type. This determines what kind of data fields this achievement contains in the content array. |
short array<Header Subobject> | An array of achievements that use this achievement type |
Header Suboject
Type | Description |
---|---|
Space optimized string | Achievement string id - the one used internally by Factorio. |
short | Achievement index number. This number is used to map achievements between this header info array, the content info array, and the tracked achievements list in this file. These index numbers are non-normative, so they won't always match up with the same achievement. Note: the mapping of index numbers to achievement ids are continuous, but start at index 1 (there is no index 0) - because Lua tables start at 1. |
Achievement Content Info
This a object representing achievements, their type and their data
Type | Description |
---|---|
Space optimized string | Achievement Type |
Space optimized string | Achievement string id - the one used internally by Factorio. |
byte[*] | The achievement's progress information. The structure and length of this is determined by the achievement's type. See the table below for a list of achievement types. |
Achievement Types
If new achievement types are added in the future, the achievement files will be unparse-able. Please add any new types you find here, thanks!
See the AchievementPrototype base prototype page for more information about achievement structure.
Achievement Type |
Binary Fields(s) |
Field(s) Description |
---|---|---|
build-entity-achievement |
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|
combat-robot-count |
| |
construct-with-robots-achievement |
|
|
deconstruct-with-robots-achievement |
| |
deliver-by-robots-achievement |
|
|
dont-build-entity-achievement |
|
|
dont-craft-manually-achievement |
|
|
dont-use-entity-in-energy-production-achievement | ||
finish-the-game-achievement |
|
|
group-attack-achievement |
|
|
kill-achievement |
| |
player-damaged-achievement |
| |
produce-achievement |
| |
produce-per-hour-achievement |
| |
research-achievement |
|
|
train-path-achievement |
| |
achievement |
|
|
"combat-robot-count" is currently the only achievement type that doesn't end in "-achievement". This is not an error.
Also for some reason, in the 2nd Header the research-achievement type has no data bytes