Talk:Console: Difference between revisions

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I'm guessing that this kills all the '''generated''' enemies, even those that are still in the '''black''' "fog of war" ?
I'm guessing that this kills all the '''generated''' enemies, even those that are still in the '''black''' "fog of war" ?
--[[User:BlueTemplar|BlueTemplar]] ([[User talk:BlueTemplar|talk]]) 20:29, 26 June 2021 (UTC)
--[[User:BlueTemplar|BlueTemplar]] ([[User talk:BlueTemplar|talk]]) 20:29, 26 June 2021 (UTC)
: Correct, I adjusted the wording. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 12:26, 22 July 2021 (UTC)
== Completely turn off pollution ==
Shouldn't disabling pollution go before clearing it?
{{Unsigned|Vkuzkokov|22:09, 09 July 2021‎}}
:It doesn't really make a difference. Since both scripts are in the same command, nothing can really happen in-between them to mess things up. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 12:23, 22 July 2021 (UTC)
== Should we add the *so* useful command to fix missing recipes, researches... unlocks in mods ? ==
If I'm not mistaken it's
''/c game.player.force.reset_technology_effects()''
?
<br>
P.S.: Or would that have too much overlap with «Reset your force» ?
<br>
--[[User:BlueTemplar|BlueTemplar]] ([[User talk:BlueTemplar|talk]]) 14:50, 30 May 2023 (UTC)
: Jan1i3 added it to the page, thank you for pointing it out and thank you Jan1i3 for adding it! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 13:13, 5 June 2023 (UTC)

Latest revision as of 13:13, 5 June 2023

The command to get back your body from God mode is stated two times. --SirBartholemewFactorio (talk) 23:53, 13 September 2017 (UTC)

Fixed -- Bilka (talk) - Admin 09:44, 14 September 2017 (UTC)

Unclear "Kill all enemies"

"Kill all enemies

This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the explored world, so any unexplored parts of the map which still need to be generated will still have enemies. You can prevent biters being on newly generated chunks if desired."

But "unexplored world" != "unexplored, but already generated part of the world"

I'm guessing that this kills all the generated enemies, even those that are still in the black "fog of war" ? --BlueTemplar (talk) 20:29, 26 June 2021 (UTC)

Correct, I adjusted the wording. -- Bilka (talk) - Admin 12:26, 22 July 2021 (UTC)

Completely turn off pollution

Shouldn't disabling pollution go before clearing it? — Preceding unsigned comment added by Vkuzkokov (talkcontribs) 22:09, 09 July 2021‎

It doesn't really make a difference. Since both scripts are in the same command, nothing can really happen in-between them to mess things up. -- Bilka (talk) - Admin 12:23, 22 July 2021 (UTC)

Should we add the *so* useful command to fix missing recipes, researches... unlocks in mods ?

If I'm not mistaken it's /c game.player.force.reset_technology_effects() ?
P.S.: Or would that have too much overlap with «Reset your force» ?
--BlueTemplar (talk) 14:50, 30 May 2023 (UTC)

Jan1i3 added it to the page, thank you for pointing it out and thank you Jan1i3 for adding it! -- Bilka (talk) - Admin 13:13, 5 June 2023 (UTC)