Talk:Map generator: Difference between revisions
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== Fog of war == | == Fog of war == | ||
The charting and fog of war mechanics should be moved to their own page. | The charting and fog of war mechanics should be moved to their own page. Do they have one already? | ||
[[User:Gergely|Gergely]] | [[User:Gergely|Gergely]] | ||
:They don't have their own page, they are located on [[radar]]. Why do you want to move them to their own page? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 11:52, 3 August 2018 (UTC) | |||
:I see... I didn't know that. The charting mechanics are at a good place on the Radar's page. [[User:Gergely|Gergely]] | |||
== Seed == | |||
I think that here must be some information about seed: | |||
With the console: | |||
/seed | |||
With control.lua: | |||
game.surfaces['nauvis'].map_gen_settings.seed | |||
--[[User:Darkfrei|Darkfrei]] ([[User talk:Darkfrei|talk]]) 19:00, 18 September 2018 (UTC) | |||
== Resource patch richness == | |||
It increases by distance ''from the starting area'' or '' from the center of the map''. | |||
Which is correct? --[[User:Zefard|Zefard]] ([[User talk:Zefard|talk]]) 00:57, 13 May 2024 (UTC) | |||
: The starting area is in the center of the map, so both are correct. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 15:32, 7 August 2024 (UTC) |
Latest revision as of 15:32, 7 August 2024
I think all references to terrain segmentation should be removed - it was just water frequency with a different name in older builds according to https://forums.factorio.com/viewtopic.php?p=235907#p235907 Zx64 (talk) 12:12, 20 January 2017 (UTC)
Fog of war
The charting and fog of war mechanics should be moved to their own page. Do they have one already? Gergely
- They don't have their own page, they are located on radar. Why do you want to move them to their own page? -- Bilka (talk) - Admin 11:52, 3 August 2018 (UTC)
- I see... I didn't know that. The charting mechanics are at a good place on the Radar's page. Gergely
Seed
I think that here must be some information about seed:
With the console: /seed With control.lua: game.surfaces['nauvis'].map_gen_settings.seed --Darkfrei (talk) 19:00, 18 September 2018 (UTC)
Resource patch richness
It increases by distance from the starting area or from the center of the map. Which is correct? --Zefard (talk) 00:57, 13 May 2024 (UTC)