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 | {{Languages}}
  |  | #REDIRECT[[Time#Ticks]]  | 
 | A game-tick (or just "tick") is 1/60 of a [[Game-second]].
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 | Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick.
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 | The real-world duration of a game-tick depends on the speed of your computer, and is at least 1/60th of a second (0,01667 seconds). A tick can last longer when the game stops (say, to autosave) or if the framerate drops below 60FPS.
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 | === What is done during one tick? ===
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 | [https://www.factorio.com/blog/post/fff-70 This FFF-article] explains what the game engine calculates on every tick.
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 | == See also ==
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 | * [[Time]]
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 | * [http://lua-api.factorio.com/latest/LuaGameScript.html].
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 | * [[Game-second]]
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 | * [[Game-day]]
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 | * [[Units]]
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		Latest revision as of 12:06, 30 March 2019