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 | {{Languages}}
  |  | #REDIRECT[[Time#Days]]  | 
 | A [[Game-day|day]] lasts 25000 [[Game-tick]]s or 416.66~ [[Game-second]]s.
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 |    |  | 
 | The light varies throughout the day in a cycle consisting of 4 phases:
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 | {| class="wikitable"
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 | ! Phase !! Behaviour !! Time of day at start !! Time of day at end !! Duration (in ticks) || Duration (in seconds)
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 | |-
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 | |day ||fully light ||0.75 ||0.25 ||12500 ||208.33~
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 | |-
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 | |dusk ||darkening ||0.25 ||0.45 ||5000 ||83.33~
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 | |-
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 | |night ||fully dark ||0.45 ||0.55 ||2500 ||41.66~
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 | |-
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 | |dawn ||lightening ||0.55 ||0.75 ||5000 ||83.33~
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 | |}
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 |    |  | 
 |    ------------- day -------><------ dusk ------>< night -><------ dawn ------><-------- day ------------
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 |    
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 |  % 0    5    10   15   20   25   30   35   40   45   50   55   60   65   70   75   80   85   90   95  100
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 |    |----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|
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 |    |  | 
 | During dusk, the light level decreases linearly from fully light to fully dark. During dawn, it increases linearly from dark to light.
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 |    |  | 
 | Note: The actual time between phases can vary +/- a tick due to rounding errors.
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 |    |  | 
 | These values are accurate as of version 0.14.22-
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 |    |  | 
 | == See also ==
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 |    |  | 
 | * [[Time]]
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 | * [http://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.tick LuaGameScript.tick].
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 | * [[Game-tick]]
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 | * [[Game-second]]
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 | * [[Units]]
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		Latest revision as of 12:06, 30 March 2019