User:Darkfrei/script: Difference between revisions
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This creates 9 crude oil patches randomly without collisions: | This creates 9 crude oil patches randomly without collisions: | ||
<syntaxhighlight lang="lua"> | |||
/c local position = nil | /c local position = nil | ||
for i=1,9 do | for i=1,9 do | ||
position = game.player.surface.find_non_colliding_position("crude-oil", game.player.position, 0, i/2+1.5) | |||
if position then | |||
game.player.surface.create_entity({name="crude-oil", amount=5000, position=position}) | |||
end | |||
end | end | ||
</syntaxhighlight> | |||
=== Respawn enemies === | === Respawn enemies === | ||
This creates one respawner every 32x32 tiles: | This creates one respawner every 32x32 tiles: | ||
<syntaxhighlight lang="lua"> | |||
/c local surface = game.player.surface | /c local surface = game.player.surface | ||
for c in surface.get_chunks() do | for c in surface.get_chunks() do | ||
local position = surface.find_non_colliding_position("biter-spawner", {x=c.x*32+16, y=c.y*32+16}, 10, 3) | |||
if position and surface.is_chunk_generated(c) then | |||
surface.create_entity{name="biter-spawner", position=position} | |||
end | |||
end | end | ||
</syntaxhighlight> | |||
=== Print all mods with versions to the log file === | |||
For data stage: | |||
<syntaxhighlight lang="lua"> | |||
local mod_list = {} | |||
for i, v in pairs (mods) do | |||
table.insert (mod_list, i .. '_' ..v ) | |||
end | |||
log ('mods: ' .. serpent.line (mod_list)) | |||
</syntaxhighlight> | |||
=== Print collison mask === | |||
<syntaxhighlight lang="lua"> | |||
/c game.print (game.player.selected.prototype.name .. ' ' .. serpent.line(game.player.selected.prototype.collision_mask)) | |||
</syntaxhighlight> |
Latest revision as of 18:33, 12 May 2020
Add new oil patch
This creates 9 crude oil patches randomly without collisions:
/c local position = nil
for i=1,9 do
position = game.player.surface.find_non_colliding_position("crude-oil", game.player.position, 0, i/2+1.5)
if position then
game.player.surface.create_entity({name="crude-oil", amount=5000, position=position})
end
end
Respawn enemies
This creates one respawner every 32x32 tiles:
/c local surface = game.player.surface
for c in surface.get_chunks() do
local position = surface.find_non_colliding_position("biter-spawner", {x=c.x*32+16, y=c.y*32+16}, 10, 3)
if position and surface.is_chunk_generated(c) then
surface.create_entity{name="biter-spawner", position=position}
end
end
Print all mods with versions to the log file
For data stage:
local mod_list = {}
for i, v in pairs (mods) do
table.insert (mod_list, i .. '_' ..v )
end
log ('mods: ' .. serpent.line (mod_list))
Print collison mask
/c game.print (game.player.selected.prototype.name .. ' ' .. serpent.line(game.player.selected.prototype.collision_mask))