From Official Factorio Wiki
Jump to navigation
Jump to search
|
|
(3 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
| {{Languages}}
| | #REDIRECT[[Time#Ticks]] |
| A game-tick (or just "tick") is 1/60 of a [[Game-second]].
| |
| | |
| Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick.
| |
| | |
| The real-world duration of a game-tick depends on the speed of your computer, and is at most 1/60th of a second (0,01667 seconds). A tick can last longer when the game stops (say, to autosave) or if the framerate drops below 60FPS.
| |
| | |
| === What is done during one tick? ===
| |
| | |
| [https://www.factorio.com/blog/post/fff-70 This FFF-article] explains what the game engine calculates on every tick.
| |
| | |
| == See also ==
| |
| | |
| * [[Time]]
| |
| * [[Lua/Game#tick]].
| |
| * [[Game-second]]
| |
| * [[Game-day]]
| |
| * [[Units]]
| |
Latest revision as of 12:06, 30 March 2019