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| A Chunk refers to either an area of the map 32x32 [[Tile]]s in size (containing 1024 tiles in total) ''or'' a distance of 32 [[Tile]]s.
| | #REDIRECT[[Map_structure#Chunk]] |
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| Chunks are used for:
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| * Map generation. When the player runs around and reveals the map or the radar explores the map, it is revealed in chunks.
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| * Chunks are "switched off" to save CPU cycles. If nothing important happens in a chunk (e.g. there are only fishes swimming around in the chunk) the chunk is not computed in the next [[Tick]].
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| * The [[pollution]] model is based on chunks, and pollution spreads to neighboring chunks.
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Latest revision as of 15:56, 28 March 2019