Train: Difference between revisions

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Ssilk (talk | contribs)
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Iridium235 (talk | contribs)
I think it will be more accurate for the redirect to be the Locomotives rather than the Rail system. The locomotive page has the link to the other page anyway.
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#REDIRECT [[Locomotive]]
 
* [[File:train-example-1.png|thumb|256px|To form a train place locomotives and wagons on the track]] [[Vehicle/Train]]: If you want to transport items, place a locomotive and wagon or a second loco close to each other on the track. You will see, when they connect!
* [[Vehicle/Train/Locomotive]]: A train needs a locomotive at minimum.
** [[Vehicle/Train/Driving]]: When you enter a train (press [[Game-Options/Default-Keys#Enter|Enter-Key]] to enter), you can drive it.
* [[Vehicle/Train/Wagon]]: A wagon is like a rolling chest, but the inserters can grep into it from a farer distance.
* [[Vehicle/Train/Coupling and decoupling]]: [[Game-Options/Default-Keys|"G"]] couples. "V" decouples the last wagon/loco.
* [[Vehicle/Train/Defence]]: A stopped train can be destroyed by the natives.
* [[Vehicle/Train/Repair]]: Like refueling, you should have a repair-station.
* [[Railway network/Do not cross the tracks]]: A train is very fast...
* [[Railway network/Train make-up]]: 1, 2, 3 or more wagons? No matter how long, it's a good idea to make all trains for the same route the same length. The optimal length depends on the distance, the train has to drive and the transported amounts. Quick calculation: You can transport with one wagon about 1000 resources and you need normally about 30 second to fully load/unload that and in the optimal case with 6 inserters on both sides you can do it in 10-15 seconds. The layout of your [[Railway network/Train station]] needs to fit to that requirements.

Latest revision as of 08:17, 22 January 2025

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