User talk:Zippy: Difference between revisions
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== Arithmetic combinator animation == | == Arithmetic combinator animation == | ||
Hey, just wanted to let you know that the arithmetic combinator gif you uploaded includes operations from the decider combinator, could you remove those frames and reupload the image? Furthermore, please add the screenshot '''template''' after uploading the file instead of in the description box. Or rather, use the game | Hey, just wanted to let you know that the arithmetic combinator gif you uploaded includes operations from the decider combinator, could you remove those frames and reupload the image? Furthermore, please add the screenshot '''template''' after uploading the file instead of in the description box. Or rather, use the game image template for the gifs that are basically rendered from base game textures. I really like those btw, they are very good looking and helpful for new players. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 02:39, 7 November 2018 (CST) | ||
: I fixed the problem literally the exact second you posted this. So we're good. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 02:41, 7 November 2018 (CST) | |||
== Reminder: Add the license template to images == | |||
Hey, you uploaded a lot of images recently, and added <nowiki>{{Category|Screenshots}}</nowiki> in the description box when uploading them. Please refrain from doing so, as this generates a file page with the summary header and no text below it. Furthermore, image files need to use the license template <nowiki>{{Screenshot}}</nowiki> instead of the category so that we can easily adjust their licensing in the future. So, please simply upload the file in the future, and after uploading add <nowiki>{{Screenshot}}</nowiki> to the page. Thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 12:28, 6 December 2018 (UTC) | |||
:Sorry, won't happen again. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 12:37, 6 December 2018 (UTC) | |||
::Hey, I want to repeat what I said in the first message in this section. You have to add <nowiki>{{Screenshot}}</nowiki> to the page '''after''' uploading, ''not'' in the description box ''when'' uploading. Please do this correctly in the future, thank you. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 20:26, 11 December 2018 (UTC) | |||
::: Reminder to use <nowiki>{{Screenshot}}</nowiki> not <nowiki>[[Category:Screenshots]]</nowiki> and <nowiki>{{Game image}}</nowiki> is automatically adding <nowiki>[[Category:Game images]]</nowiki> so there is no need to add both. ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 07:04, 27 October 2024 (UTC) | |||
== Do you read my talk page? Whatever, I'm gonna talk to you here == | |||
Thank you for updating some of the enemy images already. Please don't put the effort into making them animated or transparent for now, I am hoping to either get animations directly from the artist or alternatively to make then in-game, using the checkerboard background that you see in the FFFs (so no transparency and time consuming image editing). -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 11:10, 28 February 2019 (UTC) | |||
:I wanna kiss you for saving me the effort. Uhhh, funny thing though... What if I just so happen to *already* have transparent images ready to go? Should I just upload/update them quickly and then let you do your thing? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 11:12, 28 February 2019 (UTC) | |||
::Well, if you have them already, you can of course upload them :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 11:17, 28 February 2019 (UTC) | |||
:::A note about the compilatron page: Current plan is to document the new introduction/campaign separate from the main wiki, basically only on one/a few pages. Reason for this is that the Introduction technologies and recipes etc would interfere with the main wiki. Furthermore, the main dev behind the Introduction believes that it would be a bad sign for the Introduction if it would have to be documented like that, and I have to agree. I left the compilatron page alone for now because I have yet to work out a good system for how to document it on a "all the things in the introduction" page. Perhaps you have an idea for how to do that? :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 17:48, 2 March 2019 (UTC) | |||
:::: Sorry but I'm a little lost here. Are we talking about basically making a new page campaign page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:52, 2 March 2019 (UTC) | |||
::::: Basically we would have one page (or a few because one would just get too big) that documents all of the campaign, including entities that can only be found there (compilatron, the shallow water) and keep those things out of the main wiki (so no mention of shallow water on the water page, no extra compilatron page). I hope this is a bit more understandable. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 17:56, 2 March 2019 (UTC) | |||
:::::: Why not just redo the existing campaign page? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:15, 2 March 2019 (UTC) | |||
::::::: Well that is essentially the plan. Sorry that that wasn't clear. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 18:17, 2 March 2019 (UTC) | |||
:::::::: Hey, why are remaking images like [[:File:Burner_drill_to_furnace.png]] "for 0.17"? Literally nothing in the image changed in 0.17 and you are just creating extra work for yourself. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 12:52, 12 March 2019 (UTC) | |||
::::::::: If you look closely, the wooden chest changed, and I mistakenly thought the mining drill was graphically updated until I found out the hard way it wasn't. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:38, 12 March 2019 (UTC) | |||
:::::::::: I have a request for your image magic. I just added an infobox for the player ([[Infobox:Player]]). I'd appreciate if you could add the map icon and a better fitting image for the infobox. The running player is fine in general, but it is a bit big. I bet you will have a good idea :) -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 14:29, 11 April 2019 (UTC) | |||
::::::::::: I added a seamless loop of the player running in-game as to match the other in-game pictures in the other infoboxes. I don't know if that's what you wanted. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:15, 11 April 2019 (UTC) | |||
:::::::::::: Perfect, thank you so much. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 19:29, 11 April 2019 (UTC) | |||
::::::::::::: How do you feel about the idea of doing something similar for the enemies or enemy nests? Or adding a few extra bits to the template for multiple instances of the "map color" thing, since some things in-game have more than one map color. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 05:06, 12 April 2019 (UTC) | |||
:::::::::::::: Aren't all enemies red? The enemy page also doesn't use infoboxes, so I am kind of confused here. Your overall quality of edits is good; so how about you just make the change and then I can say if it's good or not. Of course only if it is not too much work. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 14:46, 12 April 2019 (UTC) | |||
::::::::::::::: Are you gonna make infoboxes for any of the enemies/nests? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:11, 12 April 2019 (UTC) | |||
:::::::::::::::: Currently not planning to, because we do not support more than 1 infobox per page and I don't want to separate the entire enemies page. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 07:56, 13 April 2019 (UTC) | |||
You're back! I missed your image magic :) Thank you for all the work you're doing, I really appreciate it! -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 19:49, 15 August 2020 (UTC) | |||
== Artifacting in images == | |||
Hey, I noticed that a lot of your recent image uploads seem to contain some kind of artifacting or noise, making them look pixely. It looks like the images lost quality during compression or had some filters applied to them. [[:File:Beacon_anim.gif]] is a good example for this, the second upload shows a lot of noise compared to the first gif. [[:File:Spidertron_entity.png]] is another good example of the problem. Generally, it looks like this is the result of some filters being applied after the screenshot is taken. This is not encouraged, as images should accurately reflect what the game looks like, which is not given if filters are applied in "post-production". I hope you can solve this issue, since the images themselves are great. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 08:54, 31 August 2020 (UTC) | |||
:A .gif can only have so many colors, and only so much quality. I try to optimize them so they stay under 1-2mb, so people with crappier connections can load them easier. When you optimize a .gif, you have one of two choices, they are known as "nearest color" and "error diffusion". Nearest color has lower filesize but makes colors patchier, blotchier and is usually straight up ugly (like a compressed jpeg). Error diffusion instead blends colors together in a pixel-diffusion kind of way and looks way better, but has a higher filesize - this is the choice I usually go with. But when you try to lower the filesize on error diffusion, the animated pixels start appearing more and more. This can't be avoided unless you want a super high filesize of a .gif. As for the static images, I have no idea what that is. Maybe it's the way I shrunk them in photoshop. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 16:37, 31 August 2020 (UTC) |
Latest revision as of 07:04, 27 October 2024
Welcome to factorio! We hope you will contribute much and well. You will probably want to read the help pages. Again, welcome and have fun! Mishka (talk) 09:24, 3 October 2016 (UTC)
Graphics of the wiki
Hey there Zippy, funny you should mention that the wiki looks boring. You're welcome to try out the dark skin of the wiki (can be changed in your preferences), and let us know of any feedback. This will become the official skin later. Cheers, --(Gangsir) (talk) - Admin 01:53, 4 May 2017 (UTC)
Arithmetic combinator animation
Hey, just wanted to let you know that the arithmetic combinator gif you uploaded includes operations from the decider combinator, could you remove those frames and reupload the image? Furthermore, please add the screenshot template after uploading the file instead of in the description box. Or rather, use the game image template for the gifs that are basically rendered from base game textures. I really like those btw, they are very good looking and helpful for new players. -- Bilka (talk) - Admin 02:39, 7 November 2018 (CST)
- I fixed the problem literally the exact second you posted this. So we're good. --Zippy (talk) 02:41, 7 November 2018 (CST)
Reminder: Add the license template to images
Hey, you uploaded a lot of images recently, and added {{Category|Screenshots}} in the description box when uploading them. Please refrain from doing so, as this generates a file page with the summary header and no text below it. Furthermore, image files need to use the license template {{Screenshot}} instead of the category so that we can easily adjust their licensing in the future. So, please simply upload the file in the future, and after uploading add {{Screenshot}} to the page. Thank you. -- Bilka (talk) - Admin 12:28, 6 December 2018 (UTC)
- Sorry, won't happen again. -- Zippy (talk) 12:37, 6 December 2018 (UTC)
- Hey, I want to repeat what I said in the first message in this section. You have to add {{Screenshot}} to the page after uploading, not in the description box when uploading. Please do this correctly in the future, thank you. -- Bilka (talk) - Admin 20:26, 11 December 2018 (UTC)
- Reminder to use {{Screenshot}} not [[Category:Screenshots]] and {{Game image}} is automatically adding [[Category:Game images]] so there is no need to add both. ~~ Mefisto1029 (talk) 07:04, 27 October 2024 (UTC)
- Hey, I want to repeat what I said in the first message in this section. You have to add {{Screenshot}} to the page after uploading, not in the description box when uploading. Please do this correctly in the future, thank you. -- Bilka (talk) - Admin 20:26, 11 December 2018 (UTC)
Do you read my talk page? Whatever, I'm gonna talk to you here
Thank you for updating some of the enemy images already. Please don't put the effort into making them animated or transparent for now, I am hoping to either get animations directly from the artist or alternatively to make then in-game, using the checkerboard background that you see in the FFFs (so no transparency and time consuming image editing). -- Bilka (talk) - Admin 11:10, 28 February 2019 (UTC)
- I wanna kiss you for saving me the effort. Uhhh, funny thing though... What if I just so happen to *already* have transparent images ready to go? Should I just upload/update them quickly and then let you do your thing? -- Zippy (talk) 11:12, 28 February 2019 (UTC)
- Well, if you have them already, you can of course upload them :) -- Bilka (talk) - Admin 11:17, 28 February 2019 (UTC)
- A note about the compilatron page: Current plan is to document the new introduction/campaign separate from the main wiki, basically only on one/a few pages. Reason for this is that the Introduction technologies and recipes etc would interfere with the main wiki. Furthermore, the main dev behind the Introduction believes that it would be a bad sign for the Introduction if it would have to be documented like that, and I have to agree. I left the compilatron page alone for now because I have yet to work out a good system for how to document it on a "all the things in the introduction" page. Perhaps you have an idea for how to do that? :) -- Bilka (talk) - Admin 17:48, 2 March 2019 (UTC)
- Sorry but I'm a little lost here. Are we talking about basically making a new page campaign page? -- Zippy (talk) 17:52, 2 March 2019 (UTC)
- Basically we would have one page (or a few because one would just get too big) that documents all of the campaign, including entities that can only be found there (compilatron, the shallow water) and keep those things out of the main wiki (so no mention of shallow water on the water page, no extra compilatron page). I hope this is a bit more understandable. -- Bilka (talk) - Admin 17:56, 2 March 2019 (UTC)
- Why not just redo the existing campaign page? -- Zippy (talk) 18:15, 2 March 2019 (UTC)
- Well that is essentially the plan. Sorry that that wasn't clear. -- Bilka (talk) - Admin 18:17, 2 March 2019 (UTC)
- Hey, why are remaking images like File:Burner_drill_to_furnace.png "for 0.17"? Literally nothing in the image changed in 0.17 and you are just creating extra work for yourself. -- Bilka (talk) - Admin 12:52, 12 March 2019 (UTC)
- If you look closely, the wooden chest changed, and I mistakenly thought the mining drill was graphically updated until I found out the hard way it wasn't. -- Zippy (talk) 18:38, 12 March 2019 (UTC)
- I have a request for your image magic. I just added an infobox for the player (Infobox:Player). I'd appreciate if you could add the map icon and a better fitting image for the infobox. The running player is fine in general, but it is a bit big. I bet you will have a good idea :) -- Bilka (talk) - Admin 14:29, 11 April 2019 (UTC)
- I added a seamless loop of the player running in-game as to match the other in-game pictures in the other infoboxes. I don't know if that's what you wanted. -- Zippy (talk) 19:15, 11 April 2019 (UTC)
- Perfect, thank you so much. -- Bilka (talk) - Admin 19:29, 11 April 2019 (UTC)
- How do you feel about the idea of doing something similar for the enemies or enemy nests? Or adding a few extra bits to the template for multiple instances of the "map color" thing, since some things in-game have more than one map color. -- Zippy (talk) 05:06, 12 April 2019 (UTC)
- Aren't all enemies red? The enemy page also doesn't use infoboxes, so I am kind of confused here. Your overall quality of edits is good; so how about you just make the change and then I can say if it's good or not. Of course only if it is not too much work. -- Bilka (talk) - Admin 14:46, 12 April 2019 (UTC)
- How do you feel about the idea of doing something similar for the enemies or enemy nests? Or adding a few extra bits to the template for multiple instances of the "map color" thing, since some things in-game have more than one map color. -- Zippy (talk) 05:06, 12 April 2019 (UTC)
- Perfect, thank you so much. -- Bilka (talk) - Admin 19:29, 11 April 2019 (UTC)
- I added a seamless loop of the player running in-game as to match the other in-game pictures in the other infoboxes. I don't know if that's what you wanted. -- Zippy (talk) 19:15, 11 April 2019 (UTC)
- I have a request for your image magic. I just added an infobox for the player (Infobox:Player). I'd appreciate if you could add the map icon and a better fitting image for the infobox. The running player is fine in general, but it is a bit big. I bet you will have a good idea :) -- Bilka (talk) - Admin 14:29, 11 April 2019 (UTC)
- If you look closely, the wooden chest changed, and I mistakenly thought the mining drill was graphically updated until I found out the hard way it wasn't. -- Zippy (talk) 18:38, 12 March 2019 (UTC)
- Hey, why are remaking images like File:Burner_drill_to_furnace.png "for 0.17"? Literally nothing in the image changed in 0.17 and you are just creating extra work for yourself. -- Bilka (talk) - Admin 12:52, 12 March 2019 (UTC)
- Well that is essentially the plan. Sorry that that wasn't clear. -- Bilka (talk) - Admin 18:17, 2 March 2019 (UTC)
- Why not just redo the existing campaign page? -- Zippy (talk) 18:15, 2 March 2019 (UTC)
- Basically we would have one page (or a few because one would just get too big) that documents all of the campaign, including entities that can only be found there (compilatron, the shallow water) and keep those things out of the main wiki (so no mention of shallow water on the water page, no extra compilatron page). I hope this is a bit more understandable. -- Bilka (talk) - Admin 17:56, 2 March 2019 (UTC)
- Sorry but I'm a little lost here. Are we talking about basically making a new page campaign page? -- Zippy (talk) 17:52, 2 March 2019 (UTC)
- A note about the compilatron page: Current plan is to document the new introduction/campaign separate from the main wiki, basically only on one/a few pages. Reason for this is that the Introduction technologies and recipes etc would interfere with the main wiki. Furthermore, the main dev behind the Introduction believes that it would be a bad sign for the Introduction if it would have to be documented like that, and I have to agree. I left the compilatron page alone for now because I have yet to work out a good system for how to document it on a "all the things in the introduction" page. Perhaps you have an idea for how to do that? :) -- Bilka (talk) - Admin 17:48, 2 March 2019 (UTC)
- Well, if you have them already, you can of course upload them :) -- Bilka (talk) - Admin 11:17, 28 February 2019 (UTC)
You're back! I missed your image magic :) Thank you for all the work you're doing, I really appreciate it! -- Bilka (talk) - Admin 19:49, 15 August 2020 (UTC)
Artifacting in images
Hey, I noticed that a lot of your recent image uploads seem to contain some kind of artifacting or noise, making them look pixely. It looks like the images lost quality during compression or had some filters applied to them. File:Beacon_anim.gif is a good example for this, the second upload shows a lot of noise compared to the first gif. File:Spidertron_entity.png is another good example of the problem. Generally, it looks like this is the result of some filters being applied after the screenshot is taken. This is not encouraged, as images should accurately reflect what the game looks like, which is not given if filters are applied in "post-production". I hope you can solve this issue, since the images themselves are great. -- Bilka (talk) - Admin 08:54, 31 August 2020 (UTC)
- A .gif can only have so many colors, and only so much quality. I try to optimize them so they stay under 1-2mb, so people with crappier connections can load them easier. When you optimize a .gif, you have one of two choices, they are known as "nearest color" and "error diffusion". Nearest color has lower filesize but makes colors patchier, blotchier and is usually straight up ugly (like a compressed jpeg). Error diffusion instead blends colors together in a pixel-diffusion kind of way and looks way better, but has a higher filesize - this is the choice I usually go with. But when you try to lower the filesize on error diffusion, the animated pixels start appearing more and more. This can't be avoided unless you want a super high filesize of a .gif. As for the static images, I have no idea what that is. Maybe it's the way I shrunk them in photoshop. -- Zippy (talk) 16:37, 31 August 2020 (UTC)