Talk:Efficiency module 3: Difference between revisions

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(How do we handle items with two recipes?)
 
 
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== Space Age Recipes ==
== Space Age Recipe ==


Is there already a way to handle items that have two different recipes in Space age and the base game?
Is there already a way to handle items that have two different recipes in Space age and the base game? <br>
Like the level 3 modules needing e.g. a biter-egg in space age.
Like the level 3 modules needing e.g. a biter-egg in space age.
:  Please sign your comments with <code><nowiki>~~~~</nowiki></code>. For diffrent space age recepie example you can look in [[Infobox:Speed module 3 (research)]]. (Just add <code>space-age-</code> before parameter, and <code>changed-by-space-age-mod = yes</code>) ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 21:10, 26 October 2024 (UTC)
::  Wow that was fast, thank you. Do i delete this discussion now since my question is answered? I doubt that anyone with the same question will look here for it, maybe we can add that to the style guiedelines or faq. --[[User:MelonDevil|MelonDevil]] ([[User talk:MelonDevil|talk]]) 21:45, 26 October 2024 (UTC)

Latest revision as of 21:46, 26 October 2024

Space Age Recipe

Is there already a way to handle items that have two different recipes in Space age and the base game?
Like the level 3 modules needing e.g. a biter-egg in space age.

Please sign your comments with ~~~~. For diffrent space age recepie example you can look in Infobox:Speed module 3 (research). (Just add space-age- before parameter, and changed-by-space-age-mod = yes) ~~ Mefisto1029 (talk) 21:10, 26 October 2024 (UTC)
Wow that was fast, thank you. Do i delete this discussion now since my question is answered? I doubt that anyone with the same question will look here for it, maybe we can add that to the style guiedelines or faq. --MelonDevil (talk) 21:45, 26 October 2024 (UTC)