Talk:Console: Difference between revisions
BlueTemplar (talk | contribs) |
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''/c game.player.force.reset_technology_effects()'' | ''/c game.player.force.reset_technology_effects()'' | ||
? | ? | ||
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P.S.: Or would that have too much overlap with «Reset your force» ? | |||
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--[[User:BlueTemplar|BlueTemplar]] ([[User talk:BlueTemplar|talk]]) 14:50, 30 May 2023 (UTC) | --[[User:BlueTemplar|BlueTemplar]] ([[User talk:BlueTemplar|talk]]) 14:50, 30 May 2023 (UTC) |
Revision as of 14:52, 30 May 2023
The command to get back your body from God mode is stated two times. --SirBartholemewFactorio (talk) 23:53, 13 September 2017 (UTC)
Unclear "Kill all enemies"
"Kill all enemies
This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the explored world, so any unexplored parts of the map which still need to be generated will still have enemies. You can prevent biters being on newly generated chunks if desired."
But "unexplored world" != "unexplored, but already generated part of the world"
I'm guessing that this kills all the generated enemies, even those that are still in the black "fog of war" ? --BlueTemplar (talk) 20:29, 26 June 2021 (UTC)
Completely turn off pollution
Shouldn't disabling pollution go before clearing it? — Preceding unsigned comment added by Vkuzkokov (talk • contribs) 22:09, 09 July 2021
- It doesn't really make a difference. Since both scripts are in the same command, nothing can really happen in-between them to mess things up. -- Bilka (talk) - Admin 12:23, 22 July 2021 (UTC)
Should we add the *so* useful command to fix missing recipes, researches... unlocks in mods ?
If I'm not mistaken it's
/c game.player.force.reset_technology_effects()
?
P.S.: Or would that have too much overlap with «Reset your force» ?
--BlueTemplar (talk) 14:50, 30 May 2023 (UTC)