Types/TileSprite: Difference between revisions
(Created page with "Used by Prototype/Tile. == Mandatory properties == === count === '''Type''': Types/uint32 Frame count. === picture === '''Type''': Types/FileName == Optional...") |
(→line_length: updated line_length description) |
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=== line_length === | === line_length === | ||
'''Type''': [[Types/uint32]] | '''Type''': [[Types/uint32]] | ||
'''Default''': 0 | |||
Once the specified number of pictures is loaded, other pictures are loaded on other line. | |||
This is to allow having longer animations in matrix, to input files with too high width. | |||
The game engine limits the width of any input files to 8192px, so it is compatible with most graphics cards. | |||
0 means that all the pictures are in one horizontal line. |
Revision as of 15:54, 7 April 2022
Used by Prototype/Tile.
Mandatory properties
count
Type: Types/uint32
Frame count.
picture
Type: Types/FileName
Optional properties
hr_version
Type: Types/TileSprite
If this property exists and high resolution sprites are turned on, its contents are used to load the tile sprite.
scale
Type: Types/float
Default: 1
x
Type: Types/SpriteSizeType
Default: 0
Horizontal position of the sprite in the source file in pixels.
y
Type: Types/SpriteSizeType
Default: 0
Vertical position of the sprite in the source file in pixels.
line_length
Type: Types/uint32
Default: 0
Once the specified number of pictures is loaded, other pictures are loaded on other line. This is to allow having longer animations in matrix, to input files with too high width. The game engine limits the width of any input files to 8192px, so it is compatible with most graphics cards. 0 means that all the pictures are in one horizontal line.