Prototype/Projectile: Difference between revisions

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(→‎Optional properties: update turn_speed,it is now float)
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Must be greater than or equal to 0.
Must be greater than or equal to 0.


{{Prototype property|turn_speed|[[Types/vector|vector]]|<nowiki>{1, 1}</nowiki>|optional=true}}
{{Prototype property|turn_speed|[[Types/float|float]]|<nowiki>???</nowiki>|optional=true}}


{{Prototype property|speed_modifier|[[Types/float|float]]|1|optional=true}}
{{Prototype property|speed_modifier|[[Types/float|float]]|1|optional=true}}

Revision as of 09:15, 26 March 2022

Template:Prototype parent Entity with limited lifetime that can hit other entities and has triggers when this happens.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

Template:Prototype property Must be != 0 if turning_speed_increases_exponentially_with_projectile_speed is true.

Optional properties

Template:Prototype property

Template:Prototype property Whether the animation of the projectile is rotated to match the direction of travel.

Template:Prototype property

Template:Prototype property Setting this to true can be used to disable projectile homing behaviour.

Template:Prototype property When true the entity is hit at the position on its collision box the projectile first collides with. When false the entity is hit at its own position.

Template:Prototype property

Template:Prototype property Whenever an entity is hit by the projectile, this number gets reduced by the health of the entity. If the number is then below 0, the final_action is applied and the projectile destroyed. Otherwise, the projectile simply continues to its destination.

Template:Prototype property Must be greater than or equal to 0.

Template:Prototype property

Template:Prototype property Must be greater than or equal to 0.

Template:Prototype property

Template:Prototype property Executed when the projectile hits something.

Template:Prototype property Executed when the projectile hits something, after action and only if the entity that was hit was destroyed. The projectile is destroyed right after the final_action.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property