Prototype/RailSignalBase: Difference between revisions
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(1.1: Collision requirements) |
(1.1.51: Prototype/EntityWithOwner added) |
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{{Prototype parent|Prototype/ | {{Prototype parent|Prototype/EntityWithOwner}} | ||
The abstract base entity for both rail signals. | The abstract base entity for both rail signals. | ||
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== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/ | This prototype inherits all the properties from [[Prototype/EntityWithOwner]]. | ||
{{Prototype property|animation|[[Types/RotatedAnimation|RotatedAnimation]]}} | {{Prototype property|animation|[[Types/RotatedAnimation|RotatedAnimation]]}} |
Revision as of 19:27, 21 January 2022
Template:Prototype parent The abstract base entity for both rail signals.
Extensions
- Prototype/RailChainSignal rail-chain-signal
- Prototype/RailSignal rail-signal
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
Optional properties
Template:Prototype property The maximum circuit wire distance for this entity.
Template:Prototype property Mandatory if circuit_wire_max_distance > 0.
Template:Prototype property Mandatory if circuit_wire_max_distance > 0.
Mandatory values
The collision_box of rail signals is hardcoded to {{-0.2, -0.2}, {0.2, 0.2}}.
Rail signals have additional requirements for the properties inherited from Prototype/Entity:
- The "placeable-off-grid" flag will be ignored.
- Rail signals must collide with each other, can be achieved by having the "rail-layer" collision mask layer on all rail signals.