Types/AnimationElement: Difference between revisions
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(0.18.32: hr beacon) |
(secondary draw order description) |
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=== secondary_draw_order === | === secondary_draw_order === | ||
'''Type''': [[Types/int8|int8]] | '''Type''': [[Types/int8|int8]] | ||
Used to determine render order for sprites with the same <code>render_layer</code> in the same position. Sprites with a higher <code>secondary_draw_order</code> are drawn on top. | |||
=== draw_as_sprite === | === draw_as_sprite === |
Revision as of 10:27, 20 August 2021
Used by Types/BeaconGraphicsSet (Prototype/Beacon). This is a Types/table with the below properties.
Optional properties
render_layer
Type: RenderLayer
Default: "object"
secondary_draw_order
Type: int8
Used to determine render order for sprites with the same render_layer
in the same position. Sprites with a higher secondary_draw_order
are drawn on top.
draw_as_sprite
Type: bool
Default: true
draw_as_light
Type: bool
Default: false
apply_tint
Type: bool
Default: false
always_draw
Type: bool
Default: true
animation
Type: Animation