Prototype/UtilityConstants: Difference between revisions

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{{Prototype property/short|train_inactivity_wait_condition_default|[[Types/uint32|uint32]]}}
{{Prototype property/short|train_inactivity_wait_condition_default|[[Types/uint32|uint32]]}}
{{Prototype property/short|default_trigger_target_mask_by_type|[[Types/table|table]] (array) of [[Types/string|string]] to [[Types/TriggerTargetMask|TriggerTargetMask]]|optional=true}} - The strings are entity types.
{{Prototype property/short|default_trigger_target_mask_by_type|[[Types/table|table]] (array) of [[Types/string|string]] to [[Types/TriggerTargetMask|TriggerTargetMask]]|optional=true}} - The strings are entity types.
{{Prototype property/short|unit_group_collision_mask|[[Types/CollisionMask|CollisionMask]]}}
{{Prototype property/short|unit_group_pathfind_resolution|[[Types/int8|int8]]}}
{{Prototype property/short|unit_group_pathfind_resolution|[[Types/int8|int8]]}}
{{Prototype property/short|tree_leaf_distortion_strength_far|[[Types/vector|vector]]}}
{{Prototype property/short|tree_leaf_distortion_strength_far|[[Types/vector|vector]]}}

Revision as of 12:41, 30 April 2020

Template:Prototype parent Constants used by the game that are not specific to certain prototypes. See utility-constants.lua for the values used by the base game.

Template:Prototype TOC

General mandatory properties

Template:Prototype property Must be "utility-constants".

Template:Prototype property The base uses "default" and only one instance of UtilityConstants can be defined, so unless the base game definition is completely removed, name will have to be "default".

The constants

Every property is mandatory if not listed otherwise.

Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - Table with the following key/value pairs. Note: Chart = map + minimap.

    • electric_lines_color - Color
    • electric_lines_color_switch_enabled - Color
    • electric_lines_color_switch_disabled - Color
    • electric_power_pole_color - Color
    • switch_color - Color
    • electric_line_width - double
    • electric_line_minimum_absolute_width - double
    • turret_range_color - Color
    • artillery_range_color - Color
    • default_friendly_color - Color
    • default_enemy_color - Color
    • rail_color - Color
    • vehicle_outer_color - Color
    • vehicle_outer_color_selected - Color
    • vehicle_inner_color - Color
    • vehicle_wagon_connection_color - Color
    • resource_outline_selection_color - Color
    • chart_train_stop_text_color - Color
    • chart_train_stop_disabled_text_color - Color
    • red_signal_color - Color
    • green_signal_color - Color
    • blue_signal_color - Color
    • yellow_signal_color - Color
    • default_friendly_color_by_type - table (array) of string to Color - Optional. The strings are entity types.
    • default_color_by_type - table (array) of string to Color - Optional. The strings are entity types.
    • explosion_visualization_duration - uint32
    • train_path_color - Color
    • train_preview_path_outline_color - Color
    • train_current_path_outline_color - Color
    • custom_tag_scale - float - Optional. Default 0.6
    • custom_tag_selected_overlay_tint - Color

Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - The inner tables have the following key/value pairs. The table with name = default must exist and be the first member of the array.

Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - The strings are entity types. Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short Template:Prototype property/short - Table with the following key/value pairs. Note that the base game uses more entries here that are applied via the ammo categories.

Template:Prototype property/short - Table with the following key/value pairs.

    • train_stop_penalty - uint32
    • stopped_manually_controlled_train_penalty - uint32
    • stopped_manually_controlled_train_without_passenger_penalty - uint32
    • signal_reserved_by_circuit_network_penalty - uint32
    • train_in_station_penalty - uint32
    • train_in_station_with_no_other_valid_stops_in_schedule - uint32
    • train_arriving_to_station_penalty - uint32
    • train_arriving_to_signal_penalty - uint32
    • train_waiting_at_signal_penalty - uint32
    • train_waiting_at_signal_tick_multiplier_penalty - float - Must be >= 0.
    • train_with_no_path_penalty - uint32

Template:Prototype property/short - Table with the following key/value pairs.

    • clone_editor_copy_source_color - Color
    • clone_editor_copy_destination_allowed_color - Color
    • clone_editor_copy_destination_not_allowed_color - Color
    • clone_editor_brush_source_color - Color
    • clone_editor_brush_destination_color - Color
    • clone_editor_brush_cursor_preview_tint - Color
    • clone_editor_brush_world_preview_tint - Color
    • script_editor_select_area_color - Color
    • script_editor_drag_area_color - Color
    • force_editor_select_area_color - Color
    • cliff_editor_remove_cliffs_color - Color
    • tile_editor_selection_preview_tint - Color
    • tile_editor_area_selection_color - Color
    • decorative_editor_selection_preview_tint - Color
    • tile_editor_selection_preview_radius - uint8
    • decorative_editor_selection_preview_radius - uint8

Template:Prototype property/short - Table with the following key/value pairs. How far (in tiles) entities should be rendered outside the visible area of the screen.

    • left - uint8 - Min value 6, max value 15 - Min value 6 to compensate for shadows
    • top - uint8 - Min value 3, max value 15
    • right - uint8 - Min value 3, max value 15
    • bottom - uint8 - Min value 4, max value 15 - Min value 4 to compensate for tall entities like electric poles

Template:Prototype property/short - Can be set to anything from range 0 to 255, but larger values will be clamped to 160. Setting it to larger values can have performance impact (growing geometrically).