Types/TriggerItem: Difference between revisions

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'''Default''': 1
'''Default''': 1
=== probability ===
'''Type''': [[Types/float]]
'''Default''': 1
Must be greater than 0 and less than or equal to 1.


=== collision_mask ===
=== collision_mask ===

Revision as of 11:50, 9 April 2020

Extensions

Optional properties

entity_flags

Type: Types/EntityPrototypeFlags

Default: All flags

Only prototypes with these flags are affected by the trigger item.

ignore_collision_condition

Type: Types/bool

Default: false

trigger_target_mask

Type: Types/TriggerTargetMask

Default: everything

repeat_count

Type: Types/uint32

Default: 1

probability

Type: Types/float

Default: 1

Must be greater than 0 and less than or equal to 1.

collision_mask

Type: Types/CollisionMask

Default: All masks

Only prototypes with these collision masks are affected by the trigger item.

source_effects

Type: Types/TriggerEffect

action_delivery

Type: Types/TriggerDelivery or Types/table of Types/TriggerDelivery

force

Type: Types/ForceCondition

Default: All forces

Only entities meeting the force condition are affected by the trigger item.