Types/RenderLayer: Difference between revisions
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{{Prototype property type usage|{{FULLPAGENAME}}}} |
Revision as of 13:08, 8 August 2019
The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.
The value is specified as Types/string
The order of acceptable values from lowest to highest:
- water-tile
- ground-tile
- tile-transition
- decals
- lower-radius-visualization
- radius-visualization
- transport-belt-integration
- resource
- building-smoke
- decorative
- ground-patch
- ground-patch-higher
- ground-patch-higher2
- remnants
- floor
- transport-belt
- transport-belt-endings
- corpse
- floor-mechanics
- item
- lower-object
- transport-belt-circuit-connector
- lower-object-above-shadow
- object
- higher-object-under
- higher-object-above
- item-in-inserter-hand
- wires
- wires-above
- entity-info-icon
- entity-info-icon-above
- explosion
- projectile
- smoke
- air-object
- air-entity-info-icon
- light-effect
- selection-box
- collision-selection-box
- arrow
- cursor