Prototype/Module: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
 Converted to SMW format  | 
				Deadlock989 (talk | contribs)  | 
				||
| Line 8: | Line 8: | ||
{{Prototype property|category|[[Types/string|string]]}}  | {{Prototype property|category|[[Types/string|string]]}}  | ||
The name of a module category.  | The name of a module category. Used when upgrading modules. Must match the name of a registered [[Prototype/ModuleCategory]].  | ||
{{Prototype property|tier|[[Types/uint32|uint32]]}}  | {{Prototype property|tier|[[Types/uint32|uint32]]}}  | ||
Revision as of 10:47, 5 August 2019
Template:Prototype parent A module.
Mandatory properties
This prototype inherits all the properties from Prototype/Item.
Template:Prototype property The name of a module category. Used when upgrading modules. Must match the name of a registered Prototype/ModuleCategory.
Optional properties
Template:Prototype property Array of recipe names this module can be used on. If empty, the module can be used on all recipes.
Template:Prototype property
Mandatory when limitation is present. The locale key of the message that is shown when the player attempts to use the module on a recipe it can't be used on. The locale key will be prefixed with item-limitation. (the "category" of the locale) by the game.