Prototype/InfinityContainer: Difference between revisions

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{{Prototype parent|Prototype/LogisticContainer}}
{{Prototype parent|Prototype/LogisticContainer}}
A generic container, such as a chest, that can spawn or void items and interact with the logistics network.


== Basics ==
{{Prototype TOC|infinity-container}}
Prototype type: '''infinity-container'''
 
A generic container, such as a chest, that can spawn or void items and interact with the logistics network.


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/LogisticContainer]].
This prototype inherits all the properties from [[Prototype/LogisticContainer]].


=== erase_contents_when_mined ===
{{Prototype property|erase_contents_when_mined|[[Types/bool|bool]]}}
'''Type''': [[Types/bool]]
 
== Optional properties ==
== Optional properties ==


=== gui_mode ===
{{Prototype property|gui_mode|[[Types/string|string]]|"all"|optional=true}}
'''Type''': [[Types/string]]
 
'''Default''': all
 
Controls which players can control what the chest spawns. Possible options: "all", "none", "admins".
Controls which players can control what the chest spawns. Possible options: "all", "none", "admins".



Revision as of 19:47, 29 July 2019

Template:Prototype parent A generic container, such as a chest, that can spawn or void items and interact with the logistics network.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/LogisticContainer.

Template:Prototype property

Optional properties

Template:Prototype property Controls which players can control what the chest spawns. Possible options: "all", "none", "admins".

Differing defaults

The defaults of the InfinityContainerPrototype differ from the defaults of the LogisticsContainerPrototype:

  • logistic_mode is not mandatory
  • render_not_in_network_icon defaults to false
  • inventory_size may not be 0