Prototype/InfinityContainer: Difference between revisions
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{{Prototype parent|Prototype/LogisticContainer}} | {{Prototype parent|Prototype/LogisticContainer}} | ||
A generic container, such as a chest, that can spawn or void items and interact with the logistics network. | |||
{{Prototype TOC|infinity-container}} | |||
Prototype | |||
== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/LogisticContainer]]. | This prototype inherits all the properties from [[Prototype/LogisticContainer]]. | ||
{{Prototype property|erase_contents_when_mined|[[Types/bool|bool]]}} | |||
== Optional properties == | == Optional properties == | ||
{{Prototype property|gui_mode|[[Types/string|string]]|"all"|optional=true}} | |||
Controls which players can control what the chest spawns. Possible options: "all", "none", "admins". | Controls which players can control what the chest spawns. Possible options: "all", "none", "admins". | ||
Revision as of 19:47, 29 July 2019
Template:Prototype parent A generic container, such as a chest, that can spawn or void items and interact with the logistics network.
Mandatory properties
This prototype inherits all the properties from Prototype/LogisticContainer.
Optional properties
Template:Prototype property Controls which players can control what the chest spawns. Possible options: "all", "none", "admins".
Differing defaults
The defaults of the InfinityContainerPrototype differ from the defaults of the LogisticsContainerPrototype:
- logistic_mode is not mandatory
- render_not_in_network_icon defaults to false
- inventory_size may not be 0