Prototype/Projectile: Difference between revisions
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=== smoke === | === smoke === | ||
'''Type''': Array of [[Types/SmokeSource]] | '''Type''': Array of [[Types/SmokeSource]] | ||
=== hit_collision_mask === | |||
'''Type''': [[Types/CollisionMask]] | |||
'''Default''': {"player-layer", "train-layer"} | |||
=== shadow === | === shadow === | ||
'''Type''': [[Types/Animation]] | '''Type''': [[Types/Animation]] |
Revision as of 10:52, 27 July 2019
Basics
Prototype type: projectile
Extends Prototype/Entity.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
animation
Type: Types/Animation
acceleration
Type: Types/double
Optional properties
rotatable
Type: Types/bool
Default: true
enable_drawing_with_mask
Type: Types/bool
Default: false
direction_only
Type: Types/bool
Default: false
hit_at_collision_position
Type: Types/bool
Default: false
force_condition
Type: Types/ForceCondition
Default: "all"
piercing_damage
Type: Types/float
Default: 0
Whenever an entity is hit by the projectile, this number gets reduced by the health of the entity. If the number is then below 0, the final_action
is applied and the projectile destroyed. Otherwise, the projectile simply continues to its destination.
max_speed
Type: Types/double
Default: MAX_DOUBLE
Must be greater than or equal to 0.
height
Type: Types/double
Default: 1
action
Type: Types/Trigger
Executed when the projectile hits something.
final_action
Type: Types/Trigger
Executed when the projectile hits something, after action
and only if the entity that was hit was destroyed. The projectile is destroyed right after the final_action.
light
Type: Types/LightDefinition
smoke
Type: Array of Types/SmokeSource
hit_collision_mask
Type: Types/CollisionMask
Default: {"player-layer", "train-layer"}
shadow
Type: Types/Animation