Prototype/PlayerDamagedAchievement: Difference between revisions

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== Mandatory properties ==
== Mandatory properties ==


{{Prototype property|minimum_damage |[[Types/float|float]]}}
{{Prototype property|minimum_damage|[[Types/float|float]]}}
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.


   minimum_damage = 500,
   minimum_damage = 500,


{{Prototype property|should_survive |[[Types/bool|bool]]}}
{{Prototype property|should_survive|[[Types/bool|bool]]}}
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.


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== Optional properties ==
== Optional properties ==


{{Prototype property|type_of_dealer |[[Types/string|string]]|""|optional=true}}
{{Prototype property|type_of_dealer|[[Types/string|string]]|""|optional=true}}
This will trigger the achievement, if the player takes damage from this specific entity type.
This will trigger the achievement, if the player takes damage from this specific entity type.


   type_of_dealer = "locomotive",
   type_of_dealer = "locomotive",

Revision as of 16:39, 26 July 2019

Template:Prototype parent This prototype definition is used for receiving an achievement when the player receives damage.

Template:Prototype TOC

Mandatory properties

Template:Prototype property This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.

 minimum_damage = 500,

Template:Prototype property This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.

 should_survive = true,

Optional properties

Template:Prototype property This will trigger the achievement, if the player takes damage from this specific entity type.

 type_of_dealer = "locomotive",