Prototype/ProducePerHourAchievement: Difference between revisions
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{{Prototype parent|Prototype/Achievement}} | {{Prototype parent|Prototype/Achievement}} | ||
This prototype definition is used for receiving an achievement when the player crafts a specified item a certain amount, in an hour. | |||
{{Prototype TOC|produce-per-hour-achievement}} | |||
Prototype | |||
== Mandatory properties == | == Mandatory properties == | ||
{{Prototype property|amount |[[Types/MaterialAmountType|MaterialAmountType]]}} | |||
This is how much the player has to craft in an hour, to receive the achievement. | This is how much the player has to craft in an hour, to receive the achievement. | ||
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At least one and only one of fluid_product or item_product must exist. | At least one and only one of fluid_product or item_product must exist. | ||
{{Prototype property|item_product |[[Types/string|string]]|optional=true}} | |||
This will tell the achievement what item the player needs to craft, to get the achievement. | This will tell the achievement what item the player needs to craft, to get the achievement. | ||
item_product = "landfill", | item_product = "landfill", | ||
{{Prototype property|fluid_product |[[Types/string|string]]|optional=true}} | |||
This will tell the achievement what fluid the player needs to craft, to get the achievement. | This will tell the achievement what fluid the player needs to craft, to get the achievement. | ||
fluid_product = "light-oil", | fluid_product = "light-oil", |
Revision as of 16:37, 26 July 2019
Template:Prototype parent This prototype definition is used for receiving an achievement when the player crafts a specified item a certain amount, in an hour.
Mandatory properties
Template:Prototype property This is how much the player has to craft in an hour, to receive the achievement.
amount = 1000,
Optional properties
At least one and only one of fluid_product or item_product must exist.
Template:Prototype property This will tell the achievement what item the player needs to craft, to get the achievement.
item_product = "landfill",
Template:Prototype property This will tell the achievement what fluid the player needs to craft, to get the achievement.
fluid_product = "light-oil",