Types/RenderLayer: Difference between revisions
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m (Reverted edits by Lovely santa (talk) to last revision by Bilka) Tag: Rollback |
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The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable. | The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable. | ||
The value is specified as | The value is specified as [[Types/string]] | ||
The order of acceptable | The order of acceptable values from lowest to highest: | ||
* water-tile | * water-tile | ||
* ground-tile | * ground-tile |
Revision as of 21:26, 23 July 2019
The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.
The value is specified as Types/string
The order of acceptable values from lowest to highest:
- water-tile
- ground-tile
- tile-transition
- decals
- lower-radius-visualization
- radius-visualization
- transport-belt-integration
- resource
- building-smoke
- decorative
- ground-patch
- ground-patch-higher
- ground-patch-higher2
- remnants
- floor
- transport-belt
- transport-belt-endings
- corpse
- floor-mechanics
- item
- lower-object
- transport-belt-circuit-connector
- lower-object-above-shadow
- object
- higher-object-under
- higher-object-above
- item-in-inserter-hand
- wires
- wires-above
- entity-info-icon
- entity-info-icon-above
- explosion
- projectile
- smoke
- air-object
- air-entity-info-icon
- light-effect
- selection-box
- collision-selection-box
- arrow
- cursor