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| {{Languages}}
| | #REDIRECT[[Time#Days]] |
| A [[Game-day|day]] lasts 25000 [[Game-tick]]s or 416.66~ [[Game-second]]s.
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| The light varies throughout the day in a cycle consisting of 4 phases:
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| {| class="wikitable"
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| ! Phase !! Behaviour !! Time of day at start !! Time of day at end !! Duration (in ticks) || Duration (in seconds)
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| |-
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| |day ||fully light ||0.75 ||0.25 ||12500 ||208.33~
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| |-
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| |dusk ||darkening ||0.25 ||0.45 ||5000 ||83.33~
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| |-
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| |night ||fully dark ||0.45 ||0.55 ||2500 ||41.66~
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| |-
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| |dawn ||lightening ||0.55 ||0.75 ||5000 ||83.33~
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| |}
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| ------------- day -------><------ dusk ------>< night -><------ dawn ------><-------- day ------------
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|
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| % 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
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| |----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|
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| During dusk, the light level decreases linearly from fully light to fully dark. During dawn, it increases linearly from dark to light.
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| Note: The actual time between phases can vary +/- a tick due to rounding errors.
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| These values are accurate as of version 0.14.22-
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| == See also ==
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| * [[Time]]
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| * [http://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.tick LuaGameScript.tick].
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| * [[Game-tick]]
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| * [[Game-second]]
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| * [[Units]]
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Latest revision as of 12:06, 30 March 2019