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| A game-tick or just "tick" is 1/60 of a [[Game-second]].
| | #REDIRECT[[Time#Ticks]] |
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| Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick.
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| Because calculations depend on the speed of your computer, this means, that in [[Time|real-time]] a tick can last longer, for example, when the game stops, while saving, or the CPU is too slow to compute all needed updates in this time.
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| == See also ==
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| * [[Time]]
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| * [[Lua/Game#tick]].
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| * [[Game-second]]
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| * [[Game-day]]
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| * [[Units]]
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Latest revision as of 12:06, 30 March 2019