File:MapStructure-GridExample.png: Difference between revisions
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({{Screenshot}} An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32x32 bl...) |
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An example of the tile and chunk grid that can be accessed with [[debug mode|debug settings]], and can also displayed whenever the game is paused. Tiles are the building blocks on which the [[map structure]] is based. Chunks are | An example of the tile and chunk grid that can be accessed with [[debug mode|debug settings]], and can also displayed whenever the game is paused. Tiles are the building blocks on which the [[map structure]] is based. Chunks are 32×32 blocks of tiles that used for many of the game's calculations, such as [[radar]] coverage and [[pollution]]. |
Latest revision as of 16:04, 28 March 2019
An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32×32 blocks of tiles that used for many of the game's calculations, such as radar coverage and pollution.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 13:16, 15 March 2019 | 2,338 × 1,677 (8.41 MB) | TheBloke (talk | contribs) | {{Screenshot}} An example of the tile and chunk grid that can be accessed with debug settings, and can also displayed whenever the game is paused. Tiles are the building blocks on which the map structure is based. Chunks are 32x32 bl... |
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