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 | {{Languages}}
  |  | #REDIRECT[[Map_structure#Chunk]]  | 
 | A Chunk is a [[units|unit]] defined as either an area of the map 32x32 [[tile]]s in size (containing 1024 tiles in total) ''or'' a distance of 32 [[tile]]s.
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 | Chunks are used for:
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 | * Map generation. When the player runs around and reveals the map or the radar explores the map, it is revealed in chunks.
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 | * Chunks are "switched off" to save CPU cycles. If nothing important happens in a chunk (e.g. there are only fishes swimming around in the chunk) the chunk is not computed in the next [[Tick]].
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 | * The [[pollution]] model is based on chunks, and pollution spreads to neighboring chunks.
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 | ==See also==
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 | * [[Tile]], the next smaller unit.
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 | * [[Region]], the next larger unit.
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		Latest revision as of 15:56, 28 March 2019