From Official Factorio Wiki
Jump to navigation
Jump to search
|
|
(3 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
| {{Languages}}
| | #REDIRECT[[Map_structure#Chunk]] |
| A Chunk is a [[units|unit]] defined as either an area of the map 32x32 [[tile]]s in size (containing 1024 tiles in total) ''or'' a distance of 32 [[tile]]s.
| |
| | |
| Chunks are used for:
| |
| * Map generation. When the player runs around and reveals the map or the radar explores the map, it is revealed in chunks.
| |
| * Chunks are "switched off" to save CPU cycles. If nothing important happens in a chunk (e.g. there are only fishes swimming around in the chunk) the chunk is not computed in the next [[Tick]].
| |
| * The [[pollution]] model is based on chunks, and pollution spreads to neighboring chunks.
| |
| | |
| ==See also==
| |
| * [[Tile]], the next smaller unit.
| |
| * [[Region]], the next larger unit.
| |
Latest revision as of 15:56, 28 March 2019