Prototype/InfinityContainer: Difference between revisions
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== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/LogisticContainer]]. | |||
=== erase_contents_when_mined === | === erase_contents_when_mined === | ||
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== Optional properties == | == Optional properties == | ||
=== gui_mode === | === gui_mode === |
Revision as of 14:00, 27 March 2019
Basics
Prototype type: infinity-container
A generic container, such as a chest, that can spawn or void items and interact with the logistics network.
Mandatory properties
This prototype inherits all the properties from Prototype/LogisticContainer.
erase_contents_when_mined
Type: Types/bool
Optional properties
gui_mode
Type: Types/string
Default: all
Controls which players can control what the chest spawns. Possible options: "all", "none", "admins".
Differing defaults
The defaults of the InfinityContainerPrototype differ from the defaults of the LogisticsContainerPrototype:
- logistic_mode is not mandatory
- render_not_in_network_icon defaults to false
- inventory_size may not be 0