Game-day: Difference between revisions
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Note: The actual time between phases can vary +/- a tick due to rounding errors. | Note: The actual time between phases can vary +/- a tick due to rounding errors. | ||
== Gallery == | |||
<gallery widths=270px heights=160px> | |||
File:day_night_comparison.png|Juxtaposition of day and night. | |||
</gallery> | |||
== See also == | == See also == |
Revision as of 02:06, 8 March 2019
A day lasts 25000 Game-ticks or 416.66~ Game-seconds.
The light varies throughout the day in a cycle consisting of 4 phases:
Phase Name | Internal name | Behaviour | Time of day at start | Time of day at end | Duration (in ticks) | Duration (in seconds) |
---|---|---|---|---|---|---|
day | dawn | fully light | 0.75 | 0.25 | 12500 | 208.33~ |
sunset | dusk | darkening | 0.25 | 0.45 | 5000 | 83.33~ |
night | evening | fully dark | 0.45 | 0.55 | 2500 | 41.66~ |
sunrise | morning | lightening | 0.55 | 0.75 | 5000 | 83.33~ |
------------- day -------><----- sunset ----->< night -><----- sunrise ----><-------- day ------------ % 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 |----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|
During sunset, the light level decreases linearly from fully light to fully dark. During sunrise, it increases linearly from dark to light. This linear slope does not necessarily apply to the values returned by LuaSurface.darkness.
Note: The actual time between phases can vary +/- a tick due to rounding errors.