User:Darkfrei/script: Difference between revisions
		
		
		
		
		
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| Line 15: | Line 15: | ||
|   /c local surface = game.player.surface |   /c local surface = game.player.surface | ||
|   for c in surface.get_chunks() do |   for c in surface.get_chunks() do | ||
|    local position = surface.find_non_colliding_position("biter-spawner", {x=c.x*32+16, y=c.y*32+16}, 10, 3) | |||
|    if position and surface.is_chunk_generated(c) then | |||
|      surface.create_entity{name="biter-spawner", position=position} | |||
|    end | |||
|   end |   end | ||
Revision as of 12:40, 4 November 2018
Add new oil patch
This creates 9 crude oil patches randomly without collisions:
/c local position = nil
for i=1,9 do
	position = game.player.surface.find_non_colliding_position("crude-oil", game.player.position, 0, i/2+1.5)
	if position then 
		game.player.surface.create_entity({name="crude-oil", amount=5000, position=position})
	end
end
Respawn enemies
This creates one respawner every 32x32 tiles:
/c local surface = game.player.surface
for c in surface.get_chunks() do
  local position = surface.find_non_colliding_position("biter-spawner", {x=c.x*32+16, y=c.y*32+16}, 10, 3)
  if position and surface.is_chunk_generated(c) then
    surface.create_entity{name="biter-spawner", position=position}
  end
end