Prototype/ProduceAchievement: Difference between revisions
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==Basics== | == Basics == | ||
This | This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items. This is an extension of [[Prototype/Achievement]]. | ||
== | == Mandatory properties == | ||
=== | === item_product === | ||
'''Type''': [[Types/string]] | '''Type''': [[Types/string]] | ||
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item_produce = "pistol", | item_produce = "pistol", | ||
===amount=== | === amount === | ||
'''Type''': [[Types/ | '''Type''': [[Types/MaterialAmountType]] | ||
This will set the amount of items needed to craft, for the player to complete the achievement. | This will set the amount of items needed to craft, for the player to complete the achievement. | ||
amount = 100, | amount = 100, | ||
=== limited_to_one_game === | |||
'''Type''': [[Types/bool]] | |||
If this is false, the player carries over their statistics from this achievement through all their saves. |
Revision as of 18:04, 19 May 2018
Basics
This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items. This is an extension of Prototype/Achievement.
Mandatory properties
item_product
Type: Types/string
This will tell the achievement what the player needs to craft, to get the achievement.
item_produce = "pistol",
amount
Type: Types/MaterialAmountType
This will set the amount of items needed to craft, for the player to complete the achievement.
amount = 100,
limited_to_one_game
Type: Types/bool
If this is false, the player carries over their statistics from this achievement through all their saves.