Prototype/Technology: Difference between revisions
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More in [[Research]] | More in [[Research]] | ||
== | == General properties == | ||
Inherits all properties from [[Prototype]]. | Inherits all properties from [[Prototype]]. | ||
=== icon === | |||
'''Type''': [[Types/FileName]] | |||
=== icon_size === | |||
'''Type''': [[Types/uint]] | |||
The size of the square icon, in pixels, e.g. 32 for a 32px by 32px icon. | |||
=== icons === | |||
Can be used instead of icon and icon_size. | |||
== Technology data == | |||
If the technology does not have a difficulty, this is located directly in the prototype. Otherwise, if the "normal" or "expensive" property exists, the technology has difficulty. Then, the technology data has to be specified for each difficulty instead of directly in the prototype. If at least one difficulty has technology data defined, the other difficulty can be set to false. This will give it the exact same properties as the difficulty that is defined. | |||
=== upgrade === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': false | |||
When set to true, and the technology contains several levels, only the relevant one is displayed in the technology screen. | |||
<syntaxhighlight lang="lua"> { | |||
type = "technology", | |||
name = "rocket-damage-2", | |||
... | |||
upgrade = "true" | |||
}</syntaxhighlight> | |||
=== enabled === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': true | |||
=== unit === | === unit === | ||
It contains | It contains | ||
* count | * count — [[Types/double]] — How many units are needed. Must be positive. | ||
* time | * count_formula — [[Types/string]] — Formula that specifies how many units are needed per level of the infinite technology. May not be specified if count is speficied. | ||
* ingredients | * time — [[Types/double]] — How much time is needed per one unit, in lab with crafting speed 1 it is the number of seconds. | ||
* ingredients — list of ingredients needed for one units | |||
unit = | unit = | ||
{ | { | ||
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ingredients = { ["science-pack-1"] = 1 } | ingredients = { ["science-pack-1"] = 1 } | ||
} | } | ||
=== max_level === | |||
'''Type''': [[Types/uint]] or [[Types/string]] | |||
'''Default''': Same as the level of the technology, which is 0 for non-upgrades, and the level of the upgrade for upgrades. | |||
"infinite" for infinite technologies, otherwise uint. | |||
=== prerequisites === | === prerequisites === | ||
List of technologies needed to be researched before this one can be researched. | List of technologies needed to be researched before this one can be researched. | ||
prerequisites = {"explosives", "military-2"} | prerequisites = {"explosives", "military-2"} | ||
=== effects === | === effects === | ||
'''Type''': [http://lua-api.factorio.com/latest/Concepts.html#Modifier Modifier] | '''Type''': [http://lua-api.factorio.com/latest/Concepts.html#Modifier Modifier] | ||
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recipe = "land-mine" | recipe = "land-mine" | ||
} | } | ||
Revision as of 12:25, 8 May 2018
Basics
More in Research
General properties
Inherits all properties from Prototype.
icon
Type: Types/FileName
icon_size
Type: Types/uint
The size of the square icon, in pixels, e.g. 32 for a 32px by 32px icon.
icons
Can be used instead of icon and icon_size.
Technology data
If the technology does not have a difficulty, this is located directly in the prototype. Otherwise, if the "normal" or "expensive" property exists, the technology has difficulty. Then, the technology data has to be specified for each difficulty instead of directly in the prototype. If at least one difficulty has technology data defined, the other difficulty can be set to false. This will give it the exact same properties as the difficulty that is defined.
upgrade
Type: Types/bool
Default: false
When set to true, and the technology contains several levels, only the relevant one is displayed in the technology screen.
{
type = "technology",
name = "rocket-damage-2",
...
upgrade = "true"
}
enabled
Type: Types/bool
Default: true
unit
It contains
- count — Types/double — How many units are needed. Must be positive.
- count_formula — Types/string — Formula that specifies how many units are needed per level of the infinite technology. May not be specified if count is speficied.
- time — Types/double — How much time is needed per one unit, in lab with crafting speed 1 it is the number of seconds.
- ingredients — list of ingredients needed for one units
unit = { count = 20, time = 5, ingredients = { ["science-pack-1"] = 1 } }
max_level
Type: Types/uint or Types/string
Default: Same as the level of the technology, which is 0 for non-upgrades, and the level of the upgrade for upgrades.
"infinite" for infinite technologies, otherwise uint.
prerequisites
List of technologies needed to be researched before this one can be researched.
prerequisites = {"explosives", "military-2"}
effects
Type: Modifier List of effects of the technology (applied when the technology is researched).
{ type = "unlock-recipe", recipe = "land-mine" }