Prototype/Tutorial: Difference between revisions

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(Created page with "== Basics == The definition of the tutorial as shown in the tutorial selection in-game. The actual tutorial code is defined in the tutorials folder, in the folder that has the...")
 
(→‎related_items: found the use of this, lol)
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'''Type''': [[Types/table]] of [[Types/string]]
'''Type''': [[Types/table]] of [[Types/string]]


Items that are related to this tutorial. Probably ensures that these items are unlocked before the tutorial is triggered?
Items that are related to this tutorial, are shown below the tutorial icon in the tutorial list.


== Example ==
== Example ==

Revision as of 08:41, 25 October 2017

Basics

The definition of the tutorial as shown in the tutorial selection in-game. The actual tutorial code is defined in the tutorials folder, in the folder that has the name of the scenario property.

Mandatory properties

type

Type: Types/string

Must be "tutorial".

name

Type: Types/string

Name of the tutorial.

order

Type: Types/Order

icon

Type: Types/FileName

icon_size

Type: Types/uint

scenario

Type: Types/string

Name of the folder for this tutorial in the tutorials folder.

Optional properties

Either technology, build_entity, or craft_item has to exist.

technology

Type: Types/string

Name of the technology that unlocks/triggers this tutorial when it is researched.

build_entity

Type: Types/string

Name of the entity that unlocks/triggers this tutorial when it is built.

craft_item

Type: Types/string

Name of the item that unlocks/triggers this tutorial when it is crafted.

related_items

Type: Types/table of Types/string

Items that are related to this tutorial, are shown below the tutorial icon in the tutorial list.

Example

{
    type = "tutorial",
    name = "trains-basics",
    scenario = "trains-basics",
    order = "a[trains]-a[basic-train]",
    technology = "railway",
    icon = "__base__/graphics/technology/railway.png",
    icon_size = 128,
    related_items = {"rail", "locomotive"}
  },