Prototype/ResourceEntity: Difference between revisions
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If the ore appears on the map overview separately from large ore veins, or not. Default is False. | If the ore appears on the map overview separately from large ore veins, or not. Default is False. | ||
===minimum=== | ===minimum=== | ||
'''Type''': [[Types/uint]] | '''Type''': [[Types/uint]] | ||
===normal=== | ===normal=== | ||
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===infinite_depletion_amount=== | ===infinite_depletion_amount=== | ||
'''Type''': [[Types/ | '''Type''': [[Types/uint]] | ||
''Every time an infinite-type resource "ticks" lower it's lowered by that amount. If not given, it defaults to 1.'' -- [https://forums.factorio.com/viewtopic.php?t=47093&p=271243#p271115 Rseding91] | ''Every time an infinite-type resource "ticks" lower it's lowered by that amount. If not given, it defaults to 1.'' -- [https://forums.factorio.com/viewtopic.php?t=47093&p=271243#p271115 Rseding91] | ||
===resource_patch_search_radius=== | ===resource_patch_search_radius=== | ||
'''Type''': [[Types/ | '''Type''': [[Types/uint]] | ||
===autoplace=== | ===autoplace=== | ||
'''Type''': [[Types/AutoplaceSpecification]] | '''Type''': [[Types/AutoplaceSpecification]] |
Revision as of 20:39, 7 September 2017
Basics
A mineable/gatherable entity. An extension of Prototype/Entity.
Properties
category
Type: Types/string
The category for the resource.
category = "basic-fluid"
infinite
Type: Types/bool
If the ore is infinitely minable, or if it will eventually run out of resource.
highlight
Type: Types/bool
If the ore appears on the map overview separately from large ore veins, or not. Default is False.
minimum
Type: Types/uint
normal
Type: Types/uint
infinite_depletion_amount
Type: Types/uint
Every time an infinite-type resource "ticks" lower it's lowered by that amount. If not given, it defaults to 1. -- Rseding91
resource_patch_search_radius
Type: Types/uint
autoplace
Type: Types/AutoplaceSpecification
If -and how- the ore spawns automatically, and randomly.
map_color
Type: Types/color
The color of the ore, on the map.
map_color = {r=0, g=1, b=1} --This is Cyan.
map_grid
Type: Types/bool
stage_counts
Type: Types/table
see: Types/Stages
stages
Type: Types/Stages
Entity's graphics, using a graphic sheet, with variation and depletion.
example
{ { type = "resource", name = "crude-oil", icon = "__base__/graphics/icons/crude-oil.png", flags = {"placeable-neutral"}, category = "basic-fluid", order="a-b-a", infinite = true, highlight = true, minimum = 60000, normal = 300000, infinite_depletion_amount = 10, resource_patch_search_radius = 12, minable = { hardness = 1, mining_time = 1, results = { { type = "fluid", name = "crude-oil", amount_min = 10, amount_max = 10, probability = 1 } } }, collision_box = {{ -1.4, -1.4}, {1.4, 1.4}}, selection_box = {{ -0.5, -0.5}, {0.5, 0.5}}, autoplace = { control = "crude-oil", sharpness = 0.99, max_probability = 0.02, richness_base = 240000, richness_multiplier = 300000, richness_multiplier_distance_bonus = 3000, coverage = 0.02, -- Cover on average 2% of surface area. peaks = { { noise_layer = "crude-oil", noise_octaves_difference = -1, noise_persistence = 0.4, } } }, stage_counts = {0}, stages = { sheet = { filename = "__base__/graphics/entity/crude-oil/crude-oil.png", priority = "extra-high", width = 75, height = 61, frame_count = 4, variation_count = 1 } }, map_color = {r=0.78, g=0.2, b=0.77}, map_grid = false },