Mods: Difference between revisions

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(Page merged into Modding, due to consolidation efforts, and redundant info with other parts of the wiki and official api.)
 
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#REDIRECT[[Modding]]
 
A mod (short for modification) is an alteration of the game. Modifications can range from small tweaks to total conversions.
 
==Finding mods==
Starting in Factorio version 0.13, mods are available from within the game via the Mods option on the main menu. Here you'll find all mods published to the official Factorio mod database. If you want more information on a mod, visit its page at [https://mods.factorio.com/ mods.factorio.com].
 
Other mod listings exist as well, most importantly [http://factoriomods.net/ factoriomods.net] and [https://forums.factorio.com/viewforum.php?f=194 the forums]. Although mods you find there must be manually installed, that's pretty easy—see "Manual installation" below for how.
 
==Manual installation==
Installing a downloaded mod is very easy:
# Find mod you like. It must support the version of Factorio that you have installed.
# Download the mod. This will normally come as a ZIP file. Do not unzip it.
# Copy the ZIP into the appropriate directory. For Windows that's <code>%appdata%\Factorio\mods</code>, for Mac it's <code>~/Library/Application Support/factorio/mods/</code>, and for Linux it's <code>~/.factorio/mods</code>. If the directory doesn't exist, create it.
# Launch Factorio. New mods are enabled by default, so you can start using the mod immediately.
 
Xterminator has made a [https://youtu.be/SEOedyrFQ_g video tutorial for that] (Windows only).
 
==Gotchas about using mods==
* Some mods only work properly with maps created ''after'' the mod is installed. Typically the mod description will warn you about that.
* If you install a mod that prevents Factorio from launching, you can simply delete the mod from the mods folder. See "Manual installation" for the location.
** Note: You may want to check whether there's already a newer version of the mod that fixes the problem. Even high-quality mods can break as Factorio changes.
* Some mods require other mods as dependencies. Factorio does ''not'' automatically pull in dependencies. The mod description will normally tell you if there are any.
 
==Creating mods==
See [[Modding]]
 
== Subpages ==
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Latest revision as of 22:23, 17 June 2017

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