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| {{Languages}}
| | #REDIRECT[[Modding]] |
| '''Since v0.10.7 the filenames for mods changed. [http://www.factorioforums.com/forum/viewtopic.php?f=14&t=5364 See how this works]!
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| == How to use mods ==
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| ''' See [[Installing Mods]]
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| == List of user made mods ==
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| This is only the tip of the iceberg! '''A more or less complete list of mods is in the [http://www.factorioforums.com/forum/viewforum.php?f=14 Mods forum].'''
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| You are invited to add other mods to this list! See down how.
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| {| class="wikitable sortable"
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| !colspan="6"| Big Mods
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| !style="width: 15%"| Mod
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| !style="width: 10%"| Author
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| !style="width: 10%"| Latest Release
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| !style="width: 10%"| Factorio Version
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| !style="width: 15%"| Dependencies
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| !style="width: 40%"| Brief Description
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| | {{subpage|DyTech}} ([http://www.factorioforums.com/forum/viewforum.php?f=43 Forum])
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| | Dysoch || Multiple || Multiple || Multiple
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| | A modular set of mods that add something to pretty much every aspect of gameplay, depending on the modules you choose.
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| | {{subpage|Treefarm}} ([http://www.factorioforums.com/forum/viewforum.php?f=44 Forum])
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| | drs9999 || 1.2.6 || 0.11.6 || base >= 0.11.0
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| | Adds treefarms, coal-processing and a production-chain for organic plastic.
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| | {{subpage|F-mod}} ([http://www.factorioforums.com/forum/viewforum.php?f=45 Forum])
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| | ficolas || 1.10.5 || 0.10.x || ??
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| | Adds underground mining drills, extra machines and processing, planets and trading.
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| |}
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| {| class="wikitable sortable"
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| !colspan="6"| Large Gameplay Changes and Overhaul Mods
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| !style="width: 15%"| Mod
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| !style="width: 10%"| Author
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| !style="width: 10%"| Latest Release
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| !style="width: 10%"| Factorio Version
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| !style="width: 15%"| Dependencies
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| !style="width: 40%"| Brief Description
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| | {{subpage|Replicator}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6769 Forum])
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| | jamuspsi || 0.2.1 || 0.11.3+ || ??
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| | Big change in gameplay, create resources from energy. Lots of energy.
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| | {{subpage|Hardcorio}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6634 Forum])
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| | Styx3 || 0.3.5 || 0.11.6+ || base
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| | A large revamp of warfare elements in Factorio.
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| | {{subpage|Cursed Exp}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=7189 Forum])
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| | L0771 || 0.0.13 || 0.11.6+ || base >= 0.11.5, Treefarm-Mod >= 1.2.6
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| | Adds experience elements and upgradeable mines/turrets. You really just need to check out the post for more info, it's quite different.
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| |}
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| {| class="wikitable sortable"
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| !colspan="6"| Modpacks/Large variety of Changes and New Items
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| !style="width: 15%"| Mod
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| !style="width: 10%"| Author
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| !style="width: 10%"| Latest Release
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| !style="width: 10%"| Factorio Version
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| !style="width: 15%"| Dependencies
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| !style="width: 40%"| Brief Description
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| | {{subpage|MoMods}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=2778 Forum])
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| | ludsoe || Multiple || 0.11.x+ || ??
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| | A variety of mods changing various gameplay elements.
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| |}
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| {| class="wikitable sortable"
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| !colspan="6"| Map and Spawning Changes
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| !style="width: 15%"| Mod
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| !style="width: 10%"| Author
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| !style="width: 10%"| Latest Release
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| !style="width: 10%"| Factorio Version
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| !style="width: 15%"| Dependencies
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| !style="width: 40%"| Brief Description
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| | {{subpage|Resource Spawner Overhaul}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=4761 Forum])
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| | Dark || 1.0.2 || 0.10.2+ || ??
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| | Edits resource and biter spawning behavior, encourages longer-distance transportation with more spread out resources.
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| | {{subpage|Straight World}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=7191 Forum])
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| | Xecutor || 1.0.1 || 0.10.x+ || ??
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| | Makes the world straight and rectangular.
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| |}
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| {| class="wikitable sortable"
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| !colspan="6"| Energy/Logistics/Fluid Handling
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| !style="width: 15%"| Mod
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| !style="width: 10%"| Author
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| !style="width: 10%"| Latest Release
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| !style="width: 10%"| Factorio Version
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| !style="width: 15%"| Dependencies
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| !style="width: 40%"| Brief Description
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| | {{subpage|Boxing}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=7481 Forum])
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| | Xecutor || 0.5.0 || 0.10.x || base >= 0.10.0
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| | Adds a way to box up/condense some basic goods, such as plates and plastic.
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| | {{subpage|Uranium Power}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6740 Forum])
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| | Liquius || 0.3.0 || 0.11.x || ??
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| | Adds nuclear fission reactors along with a fairly realistic industrial process for gathering and processing uranium.
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| | {{subpage|Rail Tanker - Liquid Transportation}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6847 Forum])
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| | JamesOFarrell || 0.0.7 || 0.11.x || ??
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| | Add a new tanker, holds liquids without having to barrel them first.
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| | {{subpage|Belt Switchers}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=4743 Forum])
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| | ThaPear || 0.0.1 || 0.11.5+ || ??
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| | Add belt switches, which swap the lane items are traveling on.
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| |}
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| == Dependencies? ==
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| Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)
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| *'''base''' is the default game data that comes with Factorio.
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| [[Modding_overview#Mod_meta_information]]
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| == How to add my/another mod into this page? ==
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| Two possibilities:
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| # become user of the wiki (get an account) and add it. You can use the {{subpage|ExampleMod}}, to see, how you can structure the information about your own mod!
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| # ask in the forum, if someone would add it
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| == Subpages ==
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| {{Special:PrefixIndex/{{FULLPAGENAME}}/}}
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