User:CorrettoSambuca/DesignsTestPage: Difference between revisions
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Test page for the "Designs" page that I will (maybe) make. | Test page for the "Designs" page that I will (maybe) make. | ||
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=== The Coal Auto-Feeder === | === The Coal Auto-Feeder === | ||
Factorio version: 0.11.03 | Factorio version: 0.11.03 | ||
Pros: | |||
This very simple design consists of two Burner Mining Drills facing one another, mining coal. This way they will power each other. | |||
===== Pros: ===== | |||
This design allows two Burner Miners to run with no maintenance, except the manual collecting of the coal. | This design allows two Burner Miners to run with no maintenance, except the manual collecting of the coal. | ||
===== Cons: ===== | |||
Cons: | |||
The main downside is the limited buffer inventory, that results in the system jamming if left for too long untended. | The main downside is the limited buffer inventory, that results in the system jamming if left for too long untended. | ||
However at such an early stage of the game the players will need "coal refills" at much shorter intervals, unless the early resource fields are impossibly distant. | |||
Max runtime before jamming: | Max runtime before jamming: About 3:20. | ||
[[File:SimpleCoal.PNG|center|thumb]] | [[File:SimpleCoal.PNG|center|thumb]] |
Latest revision as of 19:14, 19 November 2014
Test page for the "Designs" page that I will (maybe) make.
Super Early Game
Designs for the very beginning of the game. No electricity, no techs.
The Coal Auto-Feeder
Factorio version: 0.11.03
This very simple design consists of two Burner Mining Drills facing one another, mining coal. This way they will power each other.
Pros:
This design allows two Burner Miners to run with no maintenance, except the manual collecting of the coal.
Cons:
The main downside is the limited buffer inventory, that results in the system jamming if left for too long untended. However at such an early stage of the game the players will need "coal refills" at much shorter intervals, unless the early resource fields are impossibly distant.
Max runtime before jamming: About 3:20.