Tutorial:Transport use cases: Difference between revisions

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This page compares the three main-[[Transport]]s, which are conveyor belts, trains and logistic bots.


'''Note: This article is a bit outdated, due to some changes in the game, but nevertheless the most aspects are still valid.
We can say: It depends, there is no real rule. For example on the amount of resources you have, or how far away they are.
 
 
It depends. For example on the amount of resources you have, or how far away they are.
 
But in general this is true:
* Belts are practicel up to distances of 500 tiles (to compare: a radar station watches up to 200 tiles (100 tiles "radius")). It makes only sense if you connect small resource-fields to the factory area as the capacity of a belt is limited to about 700 items per minute in the best case, when using basic belts. With fast or express belt, this is higher (up to 1750) but the price is gigantic. Using multiple parallel belts is costly.
* Trains should be used to get items from big and distant resource fields. Nothing can compare with it, especially, when thinking about speed. The planning is difficult and the building itself is currently tedious. (tip: use the train to build the rails, this is much faster, you can use it also to build the power poles).
* Logistic robots should be used in a limited area with dense building placement In most cases this is the main factory area. With some updates the logistic bots can handle enormous amounts of items.
 
Keep always in mind, that a basic belt cannot transport much more than 700 item/minute and an express belt (the fastest) not more than 1750 (see above). Now compare that with a locomotive: a wagon can deliver 960 items (ores) '''per wagon'''! So when speaking from throughput, you need to swap to train. This picture changes when you developed logistic bots. They can't be beaten for relatively small areas, and they have some kind of intelligence, currently they try to deliver all requests as equally as possible.
 
Or in other words: the afford, to squeeze out the last 20% of belt-performance rises depending on distance and total amount and at some point the train will win. But in your central factory area the bots will never be beaten. On the other hand: in small areas, and for simple throughput of one type of item (furnace iron ore to iron-plates for example) we can place some belts in parallel, which is cheap and efficient (uses no energy) and because of parallel belts or using express belts (only short sections) we reach also enormous throughput.


== Comparing of belts vs. trains vs. logistic bots ==


{| class="wikitable"
{| class="wikitable"
Line 26: Line 16:
| constant, slow, very exactly calculateable, limited
| constant, slow, very exactly calculateable, limited
| extremely high, fast, not easily calculateable but constant, nearly unlimited if enough space, optimizing not so needed better rebuild
| extremely high, fast, not easily calculateable but constant, nearly unlimited if enough space, optimizing not so needed better rebuild
| high in small areas, not calculateable/chaotic, unlimited if enough bots, cannot be optimized.
| high in small areas, not calculateable/chaotic, unlimited if enough bots, cannot be optimized, terrible over long distances and bulk goods
|-
|-
| Space required
| Space required
Line 34: Line 24:
|-
|-
| Initial costs
| Initial costs
| Very small as long as conveyor belts are not very long. Larger when making express transport belts
| Very small as long as conveyor belts are not very long. Still good with parallel belts. Larger when making express transport belts. Expensive with express; should be used for special cases only.
| Considerable amount of material is needed for initial locomotive. Small costs for making rails
| Considerable amount of material is needed for initial locomotive. Small costs for making rails
| Roboports and especially bots require a lot of resources to make.
| Roboports and especially bots require a lot of resources to make.
|-
| Use of energy
| Gratis. Free. Object of always upcoming discussion. ;)
| Low. The usage of fuel is currently very affordable.
| High. The roboports need a lot of energy and the bots take the more energy, as more are in the air. This can be a big problem, but is normally not an issue.
|-
|-
| Maintenance costs
| Maintenance costs
Line 46: Line 41:
| None
| None
| Some
| Some
| None
| None, indirectly with the used electricity.
|-
|-
| Best used for:
| Best used for:
| High throughput, small to medium distance. Examples include raw materials and simple products.
| High throughput, small to medium distance. Examples include raw materials and simple products.
| High throughput, long distance. Examples include transporting ores or plates from resource field to main factory area.
| High throughput, long distance. Examples include transporting ores or plates from resource field to main factory area.
| Low to medium throughput, small distance. Best used in main factory area for complex products like modules and advanced circuits. Also best used for products needed for smaller quantities like placeable structures and ammunition.
| Extremely high over very short distances (< 50 tiles), low to medium throughput over medium distance (50-500), catastrophic over long. Best used in main factory area for complex products like modules and advanced circuits. Also best used for products needed for smaller quantities like placeable structures and ammunition.
|}
|}
== Experts ==
=== Belts ===
* practical up to distances of 500 tiles (to compare: a radar station watches up to 200 tiles (100 tiles "radius")).
* connect small resource-fields to the factory area, as the capacity of a belt is limited to about 700 items per minute in the best case, when using basic belts. With fast or express belt, this is higher (up to 1750) but the price is gigantic. Using multiple parallel belts is costly, but with basic belts still affordable over long distances.
* Conveyor belts are best for working within an automated facility for bulk goods. transporting ore, plates, circuit boards, etc over short or medium distances.
* they store over a long distance a not to be underestimated number of items (about 12 per tile, with two lanes, so you can calculate over 500 tiles with 6000 items!). This storage is out of reach and could be counted as wasted, until it is transported.


The advantages of belts are:
The advantages of belts are:
* coming to transport-performance, belts deliver very constantly
* coming to transport-performance, belts deliver very constantly
* easy calculations possible (e. g. Is belt able to transport output of all mines)
* easy calculations possible (e. g. is belt able to transport output of all mines)
* basic belts are cheap compared to tracks and it is built faster
* basic belts are cheap compared to tracks and it is built faster
* you see how much items are on the belt
* you see how much items are on the belt
Line 65: Line 70:
* slow. This is a problem with verily long belts because it takes a while to fill the belt. The items on the belt cannot be used. A belt with length of 100 holds 1200 items for 56 seconds. With trains this is much lower (10 seconds).
* slow. This is a problem with verily long belts because it takes a while to fill the belt. The items on the belt cannot be used. A belt with length of 100 holds 1200 items for 56 seconds. With trains this is much lower (10 seconds).
* Belts work normally fine up to 50% of maximum capacity. Belts are not thought for using with full capacity. As described in belt physics above, the tighter you compress the items, the more inefficient it can become.
* Belts work normally fine up to 50% of maximum capacity. Belts are not thought for using with full capacity. As described in belt physics above, the tighter you compress the items, the more inefficient it can become.
=== Trains ===
* Trains should be used to get items from big and distant resource fields. Nothing can compare with it, especially, when thinking about speed. The planning is difficult and the building itself is currently tedious. (tip: use the train to build the rails, this is much faster, you can use it also to build the power poles).
* Trains are for linking separate factory assemblies together over long distances. This additionally lets you 'take a ride' out to outposts that require attention.
=== Logistic robots ===
* Bots are terrible at long distances and bulk goods.
* Logistic robots should be used in a limited area with dense building placement In most cases this is the main factory area. With some updates the logistic bots can handle enormous amounts of items.
* Bots can help make links for end products of one chain move to where they're needed within the local network, especially if it's completely impractical to route a belt for the job.
== Seeing from throughput side ==
A basic belt cannot transport much more than 700 item/minute and an express belt (the fastest) not more than 1750 (see above). Now compare that with a locomotive: a wagon can deliver 1000? items (ores) '''per wagon'''! So when speaking from throughput, you need to swap to train or make multiple parallel belts.
This picture changes when you developed logistic bots. They can't be beaten for relatively small areas, especially with their researched bonuses, and they have some kind of intelligence; they try to deliver all requests as equally as possible.
Bots are terrible at long distances and bulk goods. That leaves conveyors and trains.
Trains are faster than belts and offer better logistic control as you go between logistic networks.
Belts simply take forever, and you may wind up with a lot of asset tied up with simply being 'in transit'. I personally see items sitting on a belt as a non-routable waste. It's someplace the logistic network can't handle. Backed up belts can be a good thing for buffer space, but long belts are just inefficient.
Or in other words: the afford, to squeeze out the last 20% of belt-performance rises depending on distance and total amount and at some point the train will win. But in your central factory area the bots will never be beaten. On the other hand: in small areas, and for simple throughput of one type of item (furnace iron ore to iron-plates for example) we can place some belts in parallel, which is cheap and efficient (uses no energy) and because of parallel belts or using express belts (only short sections) we reach also enormous throughput.


== See also ==
== See also ==


* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3948 Discussion about using conveyor belts vs. trains]. There are some interesting tips in this thread.
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3948 Discussion about using conveyor belts vs. trains]. There are some interesting tips in this thread.

Revision as of 02:52, 24 July 2014

< Tutorial:Transport use cases

This page compares the three main-Transports, which are conveyor belts, trains and logistic bots.

We can say: It depends, there is no real rule. For example on the amount of resources you have, or how far away they are.

Comparing of belts vs. trains vs. logistic bots

Transport medium Belts Trains Logistic Bots
Throughput constant, slow, very exactly calculateable, limited extremely high, fast, not easily calculateable but constant, nearly unlimited if enough space, optimizing not so needed better rebuild high in small areas, not calculateable/chaotic, unlimited if enough bots, cannot be optimized, terrible over long distances and bulk goods
Space required Small for simple products, large for complicated product chains Large for train stations and bends Small for complex products
Initial costs Very small as long as conveyor belts are not very long. Still good with parallel belts. Larger when making express transport belts. Expensive with express; should be used for special cases only. Considerable amount of material is needed for initial locomotive. Small costs for making rails Roboports and especially bots require a lot of resources to make.
Use of energy Gratis. Free. Object of always upcoming discussion. ;) Low. The usage of fuel is currently very affordable. High. The roboports need a lot of energy and the bots take the more energy, as more are in the air. This can be a big problem, but is normally not an issue.
Maintenance costs None Some fuel needed Considerable amount of electricity needed
Pollution None Some None, indirectly with the used electricity.
Best used for: High throughput, small to medium distance. Examples include raw materials and simple products. High throughput, long distance. Examples include transporting ores or plates from resource field to main factory area. Extremely high over very short distances (< 50 tiles), low to medium throughput over medium distance (50-500), catastrophic over long. Best used in main factory area for complex products like modules and advanced circuits. Also best used for products needed for smaller quantities like placeable structures and ammunition.


Experts

Belts

  • practical up to distances of 500 tiles (to compare: a radar station watches up to 200 tiles (100 tiles "radius")).
  • connect small resource-fields to the factory area, as the capacity of a belt is limited to about 700 items per minute in the best case, when using basic belts. With fast or express belt, this is higher (up to 1750) but the price is gigantic. Using multiple parallel belts is costly, but with basic belts still affordable over long distances.
  • Conveyor belts are best for working within an automated facility for bulk goods. transporting ore, plates, circuit boards, etc over short or medium distances.
  • they store over a long distance a not to be underestimated number of items (about 12 per tile, with two lanes, so you can calculate over 500 tiles with 6000 items!). This storage is out of reach and could be counted as wasted, until it is transported.

The advantages of belts are:

  • coming to transport-performance, belts deliver very constantly
  • easy calculations possible (e. g. is belt able to transport output of all mines)
  • basic belts are cheap compared to tracks and it is built faster
  • you see how much items are on the belt
  • the belt works like a small storage

Disadvantages:

  • already said: limited transport capacity, cause limited throughput.
  • slow. This is a problem with verily long belts because it takes a while to fill the belt. The items on the belt cannot be used. A belt with length of 100 holds 1200 items for 56 seconds. With trains this is much lower (10 seconds).
  • Belts work normally fine up to 50% of maximum capacity. Belts are not thought for using with full capacity. As described in belt physics above, the tighter you compress the items, the more inefficient it can become.

Trains

  • Trains should be used to get items from big and distant resource fields. Nothing can compare with it, especially, when thinking about speed. The planning is difficult and the building itself is currently tedious. (tip: use the train to build the rails, this is much faster, you can use it also to build the power poles).
  • Trains are for linking separate factory assemblies together over long distances. This additionally lets you 'take a ride' out to outposts that require attention.

Logistic robots

  • Bots are terrible at long distances and bulk goods.
  • Logistic robots should be used in a limited area with dense building placement In most cases this is the main factory area. With some updates the logistic bots can handle enormous amounts of items.
  • Bots can help make links for end products of one chain move to where they're needed within the local network, especially if it's completely impractical to route a belt for the job.

Seeing from throughput side

A basic belt cannot transport much more than 700 item/minute and an express belt (the fastest) not more than 1750 (see above). Now compare that with a locomotive: a wagon can deliver 1000? items (ores) per wagon! So when speaking from throughput, you need to swap to train or make multiple parallel belts.

This picture changes when you developed logistic bots. They can't be beaten for relatively small areas, especially with their researched bonuses, and they have some kind of intelligence; they try to deliver all requests as equally as possible.

Bots are terrible at long distances and bulk goods. That leaves conveyors and trains.

Trains are faster than belts and offer better logistic control as you go between logistic networks.

Belts simply take forever, and you may wind up with a lot of asset tied up with simply being 'in transit'. I personally see items sitting on a belt as a non-routable waste. It's someplace the logistic network can't handle. Backed up belts can be a good thing for buffer space, but long belts are just inefficient.


Or in other words: the afford, to squeeze out the last 20% of belt-performance rises depending on distance and total amount and at some point the train will win. But in your central factory area the bots will never be beaten. On the other hand: in small areas, and for simple throughput of one type of item (furnace iron ore to iron-plates for example) we can place some belts in parallel, which is cheap and efficient (uses no energy) and because of parallel belts or using express belts (only short sections) we reach also enormous throughput.


See also