Prototype/Character: Difference between revisions
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(Removed some animation frame speed modifiers (will be removed in 0.8), comments about the mining/running animation position lists.) |
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'''Type''': [[Types/RotatedAnimation]] | '''Type''': [[Types/RotatedAnimation]] | ||
=== running_sound_animation_positions (Since 0.8) === | |||
'''Type''': List of [[Types/float]] | |||
List of positions in the running animation when the walking sound is played. | |||
running_sound_animation_positions = {14, 29} | |||
=== running_mask_animation === | === running_mask_animation === | ||
'''Type''': [[Types/RotatedAnimation]] | '''Type''': [[Types/RotatedAnimation]] | ||
Currently not used. | |||
=== mining_with_hands_animation === | === mining_with_hands_animation === | ||
'''Type''': [[Types/RotatedAnimation]] | '''Type''': [[Types/RotatedAnimation]] | ||
=== mining_with_hands_particles_animation_positions === | |||
'''Type''': List of [[Types/float]] | |||
List of positions in the mining with hand animation when the mining sound and mining particles are created. | |||
mining_with_hands_particles_animation_positions = {29, 63} | |||
=== mining_with_tool_animation === | === mining_with_tool_animation === | ||
'''Type''': [[Types/RotatedAnimation]] | '''Type''': [[Types/RotatedAnimation]] | ||
=== mining_with_tool_particles_animation_positions === | |||
'''Type''': List of [[Types/float]] | |||
List of positions in the mining with tool animation when the mining sound and mining particles are created. | |||
=== running_aim === | === running_aim === | ||
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=== maximum_corner_sliding_distance === | === maximum_corner_sliding_distance === | ||
'''Type''': [[Types/double]] | '''Type''': [[Types/double]] | ||
=== heartbeat === | === heartbeat === | ||
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The size of the character's inventory | The size of the character's inventory | ||
== Example == | == Example == | ||
{ | { |
Revision as of 22:31, 14 November 2013
Basics
Entity that you move around on the screen during the campaign and freeplay. Extends the Prototype/EntityWithHealth
Properties
crafting_categories
Type: Types/CraftingCategory
idle_animation
Type: Types/RotatedAnimation
idle_with_gun_animation
Type: Types/RotatedAnimation
running_animation
Type: Types/RotatedAnimation
running_sound_animation_positions (Since 0.8)
Type: List of Types/float
List of positions in the running animation when the walking sound is played.
running_sound_animation_positions = {14, 29}
running_mask_animation
Type: Types/RotatedAnimation
Currently not used.
mining_with_hands_animation
Type: Types/RotatedAnimation
mining_with_hands_particles_animation_positions
Type: List of Types/float
List of positions in the mining with hand animation when the mining sound and mining particles are created.
mining_with_hands_particles_animation_positions = {29, 63}
mining_with_tool_animation
Type: Types/RotatedAnimation
mining_with_tool_particles_animation_positions
Type: List of Types/float
List of positions in the mining with tool animation when the mining sound and mining particles are created.
running_aim
Type: Types/RotatedAnimation
mining_speed
Type: Types/double
running_speed
Type: Types/double
distance_per_frame
Type: Types/double
maximum_corner_sliding_distance
Type: Types/double
heartbeat
Type: Types/FileName
The sound file played when the character's health is low
eat
Type: Types/FileName
The sound file played when the character eats (fish for example)
light
Type: Types/LightDefinition
inventory_size
Type: Types/InventorySize
The size of the character's inventory
Example
{ type = "player", name = "player", icon = "__base__/graphics/icons/player.png", flags = {"pushable", "placeable-player", "placeable-off-grid", "breaths-air"}, max_health = 100, healing_per_tick = 0.01, collision_box = {{-0.2, -0.2}, {0.2, 0.2}}, selection_box = {{-0.2, -0.2}, {0.2, 0.2}}, crafting_categories = {"crafting"}, inventory_size = 60, running_speed = 0.15, distance_per_frame = 0.13, maximum_corner_sliding_distance = 0.7, eat = { { filename = "__base__/sound/eat.wav", volume = 1 } }, heartbeat = { { filename = "__base__/sound/heartbeat.ogg", volume = 1.5 } }, idle_animation = { priority = "medium", frame_width = 48, frame_height = 66, direction_count = 5, frame_count = 120, stripes = { { filename = "__base__/graphics/entity/player/character-idle-1.png", width_in_frames = 40 }, { filename = "__base__/graphics/entity/player/character-idle-2.png", width_in_frames = 40 }, { filename = "__base__/graphics/entity/player/character-idle-3.png", width_in_frames = 40 } }, shift = {0, -0.6} }, idle_frames_per_tick = 1, idle_with_gun_animation = { priority = "medium", frame_width = 48, frame_height = 66, direction_count = 5, frame_count = 120, stripes = { { filename = "__base__/graphics/entity/player/character-idle-with-gun-1.png", width_in_frames = 40 }, { filename = "__base__/graphics/entity/player/character-idle-with-gun-2.png", width_in_frames = 40 }, { filename = "__base__/graphics/entity/player/character-idle-with-gun-3.png", width_in_frames = 40 } }, shift = {0, -0.6} }, idle_with_gun_frames_per_tick = 1, light = {intensity = 0.4, size = 25}, mine_with_hands_frames_per_tick = 1, mine_with_tool_frames_per_tick = 1, mining_speed = 0.01, mining_with_hands_animation = { priority = "medium", frame_width = 48, frame_height = 66, direction_count = 5, frame_count = 80, stripes = { { filename = "__base__/graphics/entity/player/character-mine-with-hands-1.png", width_in_frames = 40 }, { filename = "__base__/graphics/entity/player/character-mine-with-hands-2.png", width_in_frames = 40 } }, shift = {0, -0.6} }, mining_with_hands_particles_animation_positions = {29, 63}, mining_with_tool_animation = { priority = "medium", frame_width = 64, frame_height = 88, direction_count = 5, frame_count = 48, stripes = { { filename = "__base__/graphics/entity/player/character-mine-with-tool-1.png", width_in_frames = 24 }, { filename = "__base__/graphics/entity/player/character-mine-with-tool-2.png", width_in_frames = 24 } }, shift = {0, -0.6} }, mining_with_tool_particles_animation_positions = {28}, running_aim = { filename = "__base__/graphics/entity/player/character-clothes-run-aim.png", priority = "medium", frame_width = 58, frame_height = 72, frame_count = 30, direction_count = 18, shift = {0, -0.6} }, running_animation = { filename = "__base__/graphics/entity/player/character-clothes-run.png", priority = "medium", frame_width = 48, frame_height = 66, frame_count = 30, direction_count = 5, shift = {0, -0.6} }, running_mask_animation = { filename = "__base__/graphics/entity/player/character-clothes-run-mask.png", priority = "medium", frame_width = 48, frame_height = 66, frame_count = 30, direction_count = 5, shift = {0, -0.6} }, },