Talk:Quality
Template for quality-affected stats
Writing this here because I need to write it somewhere.
I went ahead and made a template for when the same property varies based on quality. (Example:
Small number | |||
Not so small number | Decent number | ||
Big number | Insane number |
.) Not sure if this is how we're gonna handle it (I've never been one to make good decisions :b), so it won't bother me if we wind up doing something completely different. I've already added it to the electromagnetic plant infobox (not sure if that was a good idea...), so you can see it there in practice if you need to. However, I don't really want to take it any further if I'm the only one who thinks this is a good idea. So, any thoughts? - tecanec (talk) 13:07, 28 October 2024 (UTC)
- Thanks for the initial implementation and the example usage! I made some adjustments and I think it's good to go now :D -- Bilka (talk) - Admin 21:51, 28 October 2024 (UTC)
Optimal module usage
How exactly is the optimal module usage calculated? I know the list only applies to it's usage in Assembler 3's, but with the new special buildings from other planets, chemical plants, and other various machines, I feel like it would be much better to break down what exactly the formula is in a general sense so we can apply it to every machine, instead of only getting the answers for a single machine. Brin (talk) 00:07, 13 November 2024 (UTC)
- Agreed with this - even for one machine, it seems incredibly un-useful to present these stats on the page as absolute truth without showing any workings. I'd rather have this section removed from the wiki than blindly trust it. Sachertorte (talk) 18:29, 17 November 2024 (UTC)
I created an excel sheet to do the iterative calculations to work out the number of crafts required to take common inputs to legendary outputs, using the statistical products.[[User:Cooky173 |Cooky173]]