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  • [[File:Technology_Screen.png|400px|thumb|The technology screen]] ...multiplayer games with multiple forces, each force has its own technology tree and research status, so different forces can research independently in [[Mu
    6 KB (935 words) - 19:21, 13 November 2023
  • A [[technologies|technology]]. {{Prototype TOC|technology}}
    7 KB (971 words) - 10:43, 21 September 2023
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • [[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]] ...gy requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...n be used immediately after researching the [[Railway_(research)|railway]] technology and acquiring some rails. ...ll find the shortest route without considering natural obstacles such as [[tree]]s or [[cliff]]s, these will be marked for deconstruction.
    3 KB (511 words) - 19:14, 24 September 2023
  • ...if your mod is titled "myMod" version 0.0.1, in order for Factorio to read it, the folder must be titled "myMod_0.0.1". ...rototype-name" (prototype-type): Key "property-name" not found in property tree at ROOT.prototype-type.prototype-name ===
    7 KB (1,108 words) - 20:44, 13 November 2023
  • ! Pollution !! Default !! Recipes/Technology !! Default | Absorption modifier || 100% || Technology difficulty || Normal
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis [[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]]
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more. ...31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here].
    18 KB (2,612 words) - 10:50, 27 August 2023
  • * Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of ite * New tree graphics (8 dry trees 12 big trees)
    5 KB (692 words) - 14:47, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...esource name. Factorio doesn’t care what order this dictionary is in, but it always alphabetizes during export. Vanilla has seven resources: [[Coal|coal ...ent in the binary format! But it is part of the Lua structure - by default it's derived from the map seed. I'll slap the algorithm here soon(tm).
    19 KB (2,843 words) - 09:06, 12 November 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed some missing prerequisites in the technology tree. * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla ...''safe'' auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. A green target reticle will be shown b
    13 KB (1,997 words) - 15:37, 3 February 2022
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Changed the battery item icon to be more consistent with the technology icon. * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Technology GUI shows saved progress of partially-researched technologies. * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023

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