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  • [[File:Technology_Screen.png|400px|thumb|The technology screen]] ...multiplayer games with multiple forces, each force has its own technology tree and research status, so different forces can research independently in [[Mu
    6 KB (935 words) - 19:21, 13 November 2023
  • A [[technologies|technology]]. {{Prototype TOC|technology}}
    7 KB (971 words) - 10:43, 21 September 2023
  • [[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]] ...gy requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...to win the game. Because the rocket silo is at the end of a deep research tree, researching it and the techs leading up to it is a significant part of the
    3 KB (357 words) - 17:26, 6 August 2021
  • ...n be used immediately after researching the [[Railway_(research)|railway]] technology and acquiring some rails. ...ll find the shortest route without considering natural obstacles such as [[tree]]s or [[cliff]]s, these will be marked for deconstruction.
    3 KB (511 words) - 19:14, 24 September 2023
  • .../lua-api.factorio.com/latest/tree.html https://lua-api.factorio.com/latest/tree.html]. <div class="prototype-tree-root">
    12 KB (901 words) - 19:40, 25 September 2023
  • ...rototype-name" (prototype-type): Key "property-name" not found in property tree at ROOT.prototype-type.prototype-name === ...n display as description when you hover over the corresponding item/entity/technology/mod-setting
    7 KB (1,108 words) - 20:44, 13 November 2023
  • ! Pollution !! Default !! Recipes/Technology !! Default | Absorption modifier || 100% || Technology difficulty || Normal
    18 KB (2,700 words) - 19:09, 24 September 2023
  • [[File:FreeCursorInRange.jpg|thumb|Character is close enough to chop down tree]] ...:FreeCursorOutOfRange.jpg|thumb|Character is not close enough to chop down tree]]
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more. ....com/forum/viewtopic.php?f=5&t=3563&start=10#p45552 Update version of Tech Tree]. (See May 13). Thanks to DaveMcW.
    18 KB (2,612 words) - 10:50, 27 August 2023
  • * New tree graphics (8 dry trees 12 big trees) * Fixed crash when restarting the game with technology GUI opened.
    5 KB (692 words) - 14:47, 24 September 2023
  • * tree-01-stump * tree-02-stump
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...ollution_restored_per_tree_damage || The amount of pollution absorbed by a tree when it is damaged by pollution. | [[Data types#byte|byte]] || ✓ || technology_difficulty || Technology difficulty. 0 for Normal, 1 for Expensive.
    19 KB (2,843 words) - 09:06, 12 November 2023
  • ...ng without a pickaxe, it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the cour ...mind that damage is calculated as a combination of weapon, ammunition and technology together. Target cursor is capable of shooting anything with health, so be
    13 KB (1,997 words) - 15:37, 3 February 2022
  • * Fixed some missing prerequisites in the technology tree. * Toolbelt technology adds second quickbar.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Moved lubricant recipe from engine technology to oil processing as lubricant is not needed for basic engine anymore. * Enabled engine technology in the campaign level 2.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Added graphics option "Enable tree sprite mipmaps" that should reduce GPU load when drawing large forests. * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.com/31049 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Limited technology cost multiplier to maximum of 1000. ([https://forums.factorio.com/51453 mor ...hen using <code>LuaPlayer::disable_all_prototypes()</code> and opening the technology GUI. ([https://forums.factorio.com/51003 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that technology list and preview weren't updated when technology was researched in multiplayer. ([https://forums.factorio.com/19449 more]) * Fixed that it looked like it was possible to repair a tree in multiplayer. ([https://forums.factorio.com/19512 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Technology GUI shows saved progress of partially-researched technologies. * Fixed tech tree quantity icon being shown incorrectly. ([https://forums.factorio.com/77674
    237 KB (33,800 words) - 14:47, 24 September 2023

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