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  • ...mobilism''' is the first technology speeding up travel for long distances. It enables crafting [[car]]s.
    226 bytes (25 words) - 11:10, 9 October 2023
  • A [[technologies|technology]]. {{Prototype TOC|technology}}
    7 KB (971 words) - 10:43, 21 September 2023
  • ...ds long distances via [[belt transport system|belts]] or [[cargo wagon]]s. It is also a prerequisite for researching [[Fluid wagon (research)|fluid wagon
    652 bytes (93 words) - 00:19, 17 September 2020
  • ...gateway for [[Technologies#Infinite_technologies|infinite technologies]]. It allows the player to obtain [[space science pack]]s by launching a rocket w
    377 bytes (51 words) - 12:49, 29 June 2020
  • [[File:Technology_Screen.png|400px|thumb|The technology screen]] ...er game. In multiplayer games with multiple forces, each force has its own technology tree and research status, so different forces can research independently in
    6 KB (935 words) - 19:21, 13 November 2023
  • ...including its own recipe. However, unlike higher tier assembling machines, it cannot use [[fluids]] for crafting. ...contain more than the usual stack size when the recipe requirement demands it.}}
    2 KB (227 words) - 02:33, 13 March 2022
  • ...ed of the [[Fast inserter]], it transfers multiple items per cycle to give it a material flow advantage at the cost of additional power consumption. ...tack inserter still has higher throughput than a [[fast inserter]] because it swings back and forth less often. The throughput from [[Inserters#Chest_to_
    2 KB (285 words) - 08:17, 6 February 2023
  • ...ar armor equipment. For the intermediate product, see [[battery]]. For the technology, see [[personal battery MK2 (research)]].'' ...dertron]]. This type is an improved version of the [[personal battery]] as it provides five times more capacity per size.
    1,015 bytes (136 words) - 08:15, 10 September 2020
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • ...ditor mode.]]Factorio includes a fully featured map editor. You can access it by selecting "Map editor" on the Factorio main menu, or by using the consol The "None" mode is the default editor mode when opening the map editor. It works very similar to the normal game, mostly providing additional utilitie
    6 KB (993 words) - 17:54, 24 September 2023
  • Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function whe All modules have their own [[technologies|technology]] that must be [[research|researched]] before they can be crafted.
    1 KB (185 words) - 14:26, 27 October 2021
  • long name so I'll often call it just HCG hereafter. download and play with right now! It has extensive
    3 KB (385 words) - 20:42, 13 November 2023
  • It is directly related to [[Inserter capacity bonus (research)|inserter item s ! Technology !! Cost !! Effects !! Cumulative <br/>effect
    1 KB (172 words) - 07:09, 9 May 2019
  • ...pending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research. ...eath sentence for almost anything in the game. An enemy unit is ignited if it is hit directly by a flame stream. Flamethrower turrets will target the clo
    3 KB (484 words) - 11:57, 3 September 2022
  • [[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]] ...gy requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...erter]] and the [[stack inserter]], allowing for filtered high throughput. It is the most expensive type of inserter. The stack size is increased by the [[Inserter capacity bonus (research)]] technology.
    2 KB (190 words) - 04:30, 16 September 2019
  • ...difier prototype may also have other fields depending on the type, because it is loaded as an extension of this type. ...se the icon from the [[Prototype/UtilitySprites|utility sprites]] for this technology effect icon.
    8 KB (906 words) - 10:42, 21 September 2023
  • ...g items from one [[stack]] to another, the inserter takes as many items as it can (i.e. up to the stack size) at once, without any additional delay. ...orter than the time to move the arm away and back, so even though it waits it is a net benefit for throughput.
    4 KB (596 words) - 08:48, 18 September 2020
  • ...panel''' is a radial menu in the [[Nintendo Switch version]] of the game. It replaces the [[quickbar]], [[shortcut bar]] and buttons above the minimap f It is open while holding {{Keybinding|L}} (left bumper). The different tabs of
    4 KB (573 words) - 09:14, 2 June 2023
  • ...e> is a mandatory member of the table and of type [[Types/string|string]]. It may have one of the following values: === technology ===
    10 KB (1,070 words) - 10:42, 21 September 2023

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