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  • ...asic [[inserter]] and [[Assembling machine 1|assembler]], and raw resource extraction equipment such as the [[electric mining drill]]. * Changed stack sizes of items to be 10 based, so it fits the inserter/requester count values.}}
    644 bytes (84 words) - 11:59, 15 March 2021
  • ...avati direttamente sulle linee di trasporto. Non ha bisogno di [[Inserters/it|insertori]]. {{C|Resource extraction}}
    644 bytes (92 words) - 08:28, 5 March 2019
  • ...object that accepts liquids]]. It produces 1200 units of water per second. It does not require [[electric system|electricity]] or [[fuel]] to operate. ...e pump by using [[landfill]] will rename the pump to "Water well pump" and it will keep producing water.
    2 KB (263 words) - 09:14, 5 March 2020
  • Mining speed / Mining time = Production rate (in resource/sec) To calculate the time needed for one resource-item use this formula:
    4 KB (513 words) - 20:28, 14 February 2024
  • The output of the unmodified resource is the percentage yield of the tile currently used by the miner. ...(Raw output per second * Mining speed) / Mining time = Production rate (in resource/sec)
    4 KB (265 words) - 02:05, 8 April 2024
  • ...ore]], [[copper ore]], [[uranium ore]], [[stone]] and [[coal]], and places it in front of the output tile, on a [[transport belt|belt]] or in a machine o ...[circuit network]] or it is missing the fluid required to mine the current resource.
    3 KB (430 words) - 14:42, 15 September 2023
  • ...ayer. It burns [[fuel]] to [[mining|mine]] the ore underneath the 2×2 area it is placed on. It mines about 7 items per single unit of coal used to fuel it, producing 0.25 items/s for [[copper ore]], [[coal]], [[iron ore]] or [[sto
    3 KB (508 words) - 04:04, 29 April 2020
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024