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  • ...o [[petroleum gas]], or used to create [[solid fuel]] and [[rocket fuel]]. It can also be used as ammo in [[flamethrower turret]]s. ...r|50}} → {{Icon|Light oil|45}} + ({{Icon|Heavy oil|25}} + {{Icon|Petroleum gas|55}})
    1 KB (144 words) - 08:35, 28 June 2023
  • ...il]] into 3 different fluids: [[heavy oil]], [[light oil]] and [[petroleum gas]]. ...refinery has three available recipes, out of which one must be set before it can begin processing.
    2 KB (335 words) - 08:41, 3 July 2023
  • ...nt to process heavy oil into light oil before creating solid fuel from it. It can also be used as ammo in [[flamethrower turret]]s. ...r|50}} → {{Icon|Heavy oil|25}} + ({{Icon|Light oil|45}} + {{Icon|Petroleum gas|55}})
    1 KB (139 words) - 08:15, 11 July 2023
  • ...ipo di [[fuel/it |carburante]] che viene processato nell' [[chemical plant/it | impianto chimico]]. ...e della [[rocket part/it |parte del razzo]] fabbricabile nel [[rocket silo/it| silo per razzi]].
    3 KB (437 words) - 19:36, 28 March 2018
  • ...emical plant has twelve available recipes, one of which must be set before it can begin processing. | {{icon|Petroleum gas|20}}
    4 KB (511 words) - 17:58, 9 June 2023
  • ...its fractions. Its fraction ([[heavy oil]], [[light oil]] and [[petroleum gas]]) can also be cracked into each other. Their recipes and technology requir ...processing || {{icon|time|5}} + {{Icon|Crude oil|100}} || {{Icon|Petroleum gas|45}} || {{Icon|Oil refinery}} || {{icontech|Oil processing (research)|}} [[
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...petroleum gas]], [[light oil]], and [[heavy oil]] by an [[oil refinery]]. It can be transported either in [[pipe]]s, [[barrel]]s or [[fluid wagon]]s. It can also be used as ammo in [[flamethrower turret]]s.
    2 KB (237 words) - 06:31, 14 September 2020
  • ...cking]]. More efficient methods are possible; in practice, the [[petroleum gas]] is more likely to be used for something other than solid fuel. ...] and [[heavy oil cracking]], converting all [[light oil]] and [[petroleum gas]] into solid fuel. Does not include energy requirements of refining/mining.
    3 KB (473 words) - 19:08, 24 September 2023
  • Il '''Carburante''' può essere usato per far funzionare le [[Burner devices/it|strutture a combustione]]. Ogni carburante produce una diversa quantità di | {{imagelink|Solid fuel}} || 25 MJ || 20 MJ per 1 unità di [[Crude oil/it|Petrolio]]¹ || 120% || 272.2 km/h
    2 KB (330 words) - 19:12, 28 March 2018
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (se ...g it <code>enabled = false</code>. If it is enabled (by technologies etc), it will use the data from the other difficulty. Not setting a difficulty, e.g.
    13 KB (1,755 words) - 10:43, 21 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ==== Light oil and petroleum gas into solid fuel ==== ...olid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.
    25 KB (3,001 words) - 11:11, 13 July 2021
  • : {{Imagelink|Water}} {{Imagelink|Crude oil}} {{Imagelink|Petroleum gas}} {{Imagelink|Light oil}} {{Imagelink|Heavy oil}} {{Imagelink|Lubricant}} { ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023