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  • ...dules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses. ...ent modules stack and can be combined with each other to suit the wearer's personal preferences.
    1 KB (185 words) - 14:26, 27 October 2021
  • {{:Infobox:Personal roboport MK2}} ...), and extra charging ports (4 instead of 2). Inserting multiple of either roboport into the player's [[modular armor]] or the [[spidertron]] increases the num
    2 KB (311 words) - 11:27, 1 March 2024
  • {{:Infobox:Personal roboport}} ...lso used to create the upgraded version of itself, the [[personal roboport MK2]], which provide a higher robot limit.
    2 KB (352 words) - 11:23, 1 March 2024
  • {{:Infobox:Roboport}} ...onstruct or remove structures. This can be seen by hovering the mouse on a roboport, or logistics chest which is inside the logistic zone.
    5 KB (705 words) - 19:38, 13 December 2022
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...h 11 solar panels, an exoskeleton, personal battery, and personal roboport MK2 ...mum laser fire rate available in Freeplay. Upgrades 23 and 24 will surpass it, costing 5,750 and 6,000 points respectively.
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,017 words) - 18:05, 7 April 2024
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023